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410520_01a: The Invasion of Crete [HTH] - PzC 13 Salerno '43

410520_01a: The Invasion of Crete [HTH] Image
Tiller Operational Campaigns Ladder

410520_01a: The Invasion of Crete [HTH]

By Saunders & Blackie
Axis 9 - 0 - 4 Allies
Rating: 6.17 (14)
Games Played: 13
SM: 4
Turns: 80
Type: Stock
First Side: Axis
Second Side: Allies
Crete, May 20th 1941: In the desert, Tobruk was surrounded and Rommel stood on the Egyptian frontier facing the British, who, a few days previously, had halted Operation Brevity to relieve Tobruk . Operation Seelowe, the invasion of Britain, had been cancelled and all eyes were now looking east. Six weeks had passed since the Germans had invaded Yugoslavia and Greece to bail out their Italians partners. Now their attention was focused on the Soviet Union, and Hitler had massed his army on the Russian border for Operation Barbarossa. Thus, in the big picture, Crete was a small sideshow where the Allies clung by their fingernails to southern Europe, the Germans having far greater issues pressuring them. It was at this time, the Germans, at the pinnacle of their airborne power, decided to invade Crete using Generalmajor Kurt Student's crack force of Fallschirmjäger. There were several plans proposed, ranging from one major Drop Zone, to others where troops would arrive scattered in 7 locations. The final plan for "Operation Merkur", or "Mercury", represented a compromise imposed by Reichsmarshall Goering called for a morning assault in the Maleme\Canea sector, followed up with two afternoon drops in the vicinity of Rethymnon and Heraklion. [Size, large] Designer Note: The Strategy|Operations option has been used for the late arriving Allied units in this scenario as some units planned for arrival were cancelled and others arrived but late enough that the historical arrival location may be overrun. Also **note** - historically the axis troops were delayed from their planned operational schedule and, in this scenario, the Axis units arrive with a variable percentage making it uncertain when follow up Axis Airborne units will arrive. To investigate alternative Axis Drop Zones with variable arrival, see scenario #410520_05.
Player Voting Stats
Member Balance Enjoyment
Mike Bowen's ProfileMike Bowen Moderately Pro Axis 7
Mike Bowen's ProfileMike Bowen Moderately Pro Axis 7
Peter777's ProfilePeter777 Slightly Pro Axis 6
Peter777's ProfilePeter777 Slightly Pro Axis 6
Peter777's ProfilePeter777 Slightly Pro Axis 6
Mike Bowen
Although this was a heavy Axis loss I got lucky and until at least mid game could have gone the otherway. Shows that once something starts to unravel its hard to recover.
Kool Kat
Lieutenant General
Kool Kat Frid Jan 22, 2016 8:43 pm
Allied forces, as in the historical campaign, suffer from low morale units (mostly C and D morale), lack mobility, must disperse their defense to cover wide spread objectives - Maleme / Canea sector, Rethymon, and Heraklion while facing a lot of elite German paratroop, glider and airborne morale A troops that have Luftwaffe air control in the skies. Allies must consider all of their units expendable and make the Germans pay for each captured objective. Smart Allied defense tactics (entrench in rugged hexes), make the German come to them, retreat when necessary, eliminate isolated German paratroops when possible and maintain intact defense lines may position the Allies for a Draw or even Minor Victory if enough casualties can be inflicted on the German invaders. Tough scenario for the Allies to win, but with competent play, it can be a fun and exciting scenario. Recommended scenario!
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
cal755
Private 1st Class
cal755 Mon Jul 04, 2022 1:30 pm
Fun scenario.. Crete's capitulation is not simulated in the game giving a non historical situation. The allies have a high defense value giving an advantage to the commonwealth.