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0623_12a: They Stood at Orsha - [HTH] - PzC 16 Minsk '44

0623_12a: They Stood at Orsha - [HTH] Image
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0623_12a: They Stood at Orsha - [HTH]

By Saunders & Blackie
Russia 9 - 0 - 0 Axis
Rating: 6.62 (10)
Games Played: 9
SM: 2
Turns: 18
Type: Stock
First Side: Russia
Second Side: Axis
Orsha, June 23rd 1944: While the envelopment of Vitebsk salient just to the north was happening, at Orsha, the terrain and the tenacious efforts of the 78.Sturm.Div, entrenched behind a deeply developed belt of obstacles, held up the 11th Guards Army. The original plan called for the early release of the 2nd Guards Tank Corps on the first day of the attack, but this was delayed until the late evening of the second day. Even then, it is possible that the German line in this sector may have held longer had the VI AK to the north been able to hold up the Soviets 5th Army. But once the line was broken to the north, and the Soviet cavalry reserves began to breakthrough, the defense of Orsha was unhinged and the German retreat down the road to Borisov was underway. [Size, medium] Designer Note: Some Soviets Units are fixed with variable release and may remain fixed for the entire scenario. This scenario has been optimized for HTH play.
Player Voting Stats
Member Balance Enjoyment
Stephen's ProfileStephen Moderately Pro Russia 7
Stephen's ProfileStephen Moderately Pro Russia 7
von Nev's Profilevon Nev Moderately Pro Russia 6
Vaevictis's ProfileVaevictis Well Balanced 10
HirooOnoda's ProfileHirooOnoda Well Balanced 8
von Nev
Russian forces are extremely strong. German forces will be quickly overwelmed if they try to go toe-to-toe with the Russians.
HirooOnoda
Good game. Not much attacking for the Germans though.
jonnymacbrown
Captain
jonnymacbrown Thu May 21, 2015 1:52 am
Germans can win but have to play a flawless well thought out game.
Kool Kat
Lieutenant General
Kool Kat Frid Jan 06, 2017 11:21 pm
Axis player must defend a wide front against overwhelming Russian units and firepower (Infantry, armor, artillery and air power). German must NOT go head-to-head against the Russian forces, but strategically give ground and hope the wired bridges get blown along the Dnepr River. Giving ground, successfully blown Dnepr River bridges and the short scenario time frame (18 turns) are the only real hope for the German player to delay the Russian horde. Very tough scenario for the Germans to even reach a Draw. Not a balanced scenario. But after all, the Minsk '44 game subtitle is "The destruction of Army Group Center!"
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
Warhorse
Captain
Warhorse Sat Jan 07, 2017 12:08 am
Just too many Russians to hold back. I finally gave up with 4 turns to go, can't retreat fast enough, and no way to gain any kind of a victory as Axis, not very fun as the Germans, sorry to say. If you were to play as Russians against an AI Axis, might be an ego booster to run over the opposition so easy.
Meine Ehre heisst Treue



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