450107_01: Diversion at Mor_Alt - PzC 17 Budapest 45
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Rating: | 5.28 (4) |
Games Played: | 5 |
SM: | 2 |
Turns: | 30 |
Type: | Custom |
First Side: | Axis |
Second Side: | Russia |
Mor, 70Km west of Budapest, January 7th 1945: The original plan for Konrad included the idea of attacking farther Sout, in the area between Lakes Balaton and Velence. Finally, on 7 Jan 1945, the Axis forces in the area were ready. This attack was in support of the main Konrad II attack in the Danube bend, but in the event was mostly a separate event. Though unsuccessful, this attack did cripple the 7MC, which was never employed in combat again. The final Konrad operation involved moving the main forces to this area for yet another attempt! [Size, medium]
Player Voting Stats | ||
---|---|---|
Member | Balance | Enjoyment |
The_General | Slightly Pro Axis | 7 |
danielecote | Well Balanced | 7 |
ShipwreckedFool | Totally Pro Axis | 5 |
Kool Kat | Totally Pro Axis | 3 |
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
ShipwreckedFool | vs. | Kool Kat | Axis Minor Victory | 28 | 12 | ||||
danielecote | vs. | smurf309 | Russia Major Victory | 36 | 4 | ||||
The_General | vs. | vendetta | Russia Minor Victory | 28 | 12 | ||||
larsonney | vs. | Partizanka | Axis Major Victory | 36 | 4 | ||||
larsonney | vs. | Partizanka | Russia Major Victory | 36 | 4 |
High turn count gives the Germans excessive time to complete victory objectives against weaker Soviet forces.
This is a poorly designed scenario that is totally pro-German. The Russian setup is nonsensical with artillery units fixed in clear hexes, majority of Russian controlled VP's have no defending units, and airstrikes are not organizationally assigned correctly meaning the Russian player cannot even use the available airpower! The German player simply blitzes to the open VP's, destroys the fixed artillery units, eliminates a few more Russian units and claims victory. Scenario was clearly not play tested. What was the designer thinking? Complete waste of time for players.
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /