#430219_02a The Debacle at Kasserine Pass [HTH] - PzC 20 Tunisia 43
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Rating: | 8.87 (17) |
Games Played: | 18 |
SM: | 3 |
Turns: | 32 |
Type: | Stock |
First Side: | Axis |
Second Side: | Allies |
Kasserine Pass, Feb 19th 1943
Rommel had not completely decided on the route to take for his attack on the Western Dorsal. This led to him splitting his forces and trying to punch through the Allied defenders at both the Kasserine Pass and Sbiba. The first attempts to breakthrough at both were unsuccessful. At the Pass, however, on the night of Feb 19/20th the Germans started infiltrating the US line. Then, in the mist and dampness of the morning, 20PzG and the crack Italian mountain troops of the 5th Bersaglieri were committed. Around noon, two Bns from 10PzD increased the pressure and broke the US line. [Size:medium]
Designer Note: This scenario has been optimized for HTH.
Player Voting Stats | ||
---|---|---|
Member | Balance | Enjoyment |
Beerweasel | Slightly Pro Axis | 7 |
vendetta | Slightly Pro Allies | 7 |
Al | Well Balanced | 7 |
Partizanka | Well Balanced | 9 |
Partizanka | Well Balanced | 8 |
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
Steel God | vs. | mersh | Axis Major Victory | 54 | 6 | ||||
ShipwreckedFool | vs. | WolverineWhiskey | Allies Major Victory | 54 | 6 | ||||
Outlaw Josey Wales | vs. | The_General | Draw | 30 | 30 | ||||
Oldman | vs. | crazyivan | Draw | 30 | 30 | ||||
LordDeadwood | vs. | Bioman | Axis Major Loss | 6 | 54 |
Mud is the Allies best friend.
Axis start good but have a hard time finishing the assault.
Played with Delayed Disruption Reporting which gives an advantage to the Allies
the scenario captured the historical essence of the battle quite well and added to my enjoyment.
Tough to win for the Germans. My opponent did not get mud, played a great game, and still fell short of the win by a smidgeon
Mud, difficult terrain and widely separated victory hexes hinder Axis advances equal to the Allied defenders. This 32-turn game moves quickly and Axis players will be hard pressed to close and capture enough victory hexes for achieving a victory. Axis reinforcements arrive piecemeal and take 6-8 turns to reach the distant front lines, adding pressure to the need for driving quickly, almost recklessly forward to engage both the American and British forces. Between equal skilled players, a Draw is definitely achievable with a slight advantage toward an Allied Minor Victory. A recommended Tunisia 43 scenario!
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
Against two equal players it is a balanced scenario. The axis have to push forward relentlessly to make gains in a short time.
Scenario is a challenge for both sides, with the terrain and mud slowing off road movement considerably. I liked the different battles that developed and found the scenario interesting to play.
rated on of the best
Very enjoyable scenario. Difficult for the Axis to capture enough objectives to secure a win. They have to push up the pass almost recklessly before the Allied reinforcements arrive.
Clearly outclassed in both troops and equipment the Allies better not get to porky if they hope to either win or just survive. Your only allies are terrain and weather and you need them both.
Terrain and weather can derail the Axis.
Slightly locked in after the initial decision by axis on where to maneuver. Still a fair bit of room for tricks and minor encirclements. Fun match up of equipment.
Victory for the Germans lies in losses inflicted, so the Allies are best served with a soft defense focused on force preservation unless they feel like they can hold the pass indefinitely, which seems an impossibility.
In our game, the allies had many troops that either remained unengaged or fixed almost to the end of the game.