The January Campaign : Moscow '42 - Jan 6th to Feb 5th, 1942.
The Soviets were stunned by their success of the last month. The vaunted Wehrmacht that had defeated all across Europe had not just been stopped, but thrown back in a retreat reminiscent of Napoleon, 129 years earlier. Surely it was a sign that the Germans were in such dire trouble that one more push might bring a victory bigger than anyone expected. With this in mind Stalin outlined a plan that required all of Heeres Gruppe Mitte to be surrounded and destroyed - the pincers would meet at Vyazma. This campaign scenario covers the expansion of the Soviet offensive, at a time when the Soviets were starting to suffer the problems the German's had in front of Moscow - low supply, dwindling manpower and the all-pervasive cold grip of winter.
(Size, Campaign Game)
Like the Moscow '42 Grand Campaign, the scale of this campaign game is theatre wide and best played head to head, ideally with team play. The Soviets have pushed the Germans back everywhere other than the front between Naro-Fominsk and Kubinka. Better still 43rd Army was ready to move through the breach in the German lines north of Maloyaroslavets and 1st Guards Cavalry Corp was about to cut the major highway at Yukhnov thereby isolating a major portion of 4th Armee. The Soviet Player needs to work out how to take advantage of these opportunities as well as the strong forces near Rzhev. The German player has the advantage of improving supply and a number of resting Panzer Divisions. That said, they are mere shells of the units that had reached Moscow just over a month previously. Manage the crisis that the Soviet forces will create while looking for lines to dig in along while the weather is not frozen. It will be cold again soon enough...
German retreats he lose thru co loss and if he stands he loses through co casualty losses.