Yukhnov - Jan 6th to Jan 7th, 1942.
The Soviet advance continued to harry the retreating Germans. In many places, the Axis had ceded over 150 km's of territory. 1st Guards Cavalry Corp had continued to pursue the Germans from beyond Tula and was now just outside Yukhnov a key transportation hub on the Roslavl/Medyn Highway. Taking the town and pushing beyond would seriously disrupt the flow of supplies to the German forces, further to the east.
(Size, Small)
This scenario is recommended for a Soviet human player vs. the AI. The Soviet player has to manoeuvre around the German 19th Panzer Division and cut the highway at Yukhnov. The 19th Panzer is stretched over a wide area and the front line is only lightly held. The Cavalry has excellent mobility when mounted, but this has to be countered with the casualties if an Axis unit is encountered. For the German player it will require a slow retreat while ensuring the line is held. If too many units are moved back at once, the fast moving Cavalry may take advantage of the inevitable gaps in the line.