#46_0312_11: Allied Phase 3 Operations - PzC 23 Japan '46
0 - 0 - 0
Rating: | 0 (0) |
Games Played: | 0 |
SM: | 6 |
Turns: | 58 |
Type: | Stock |
First Side: | US |
Second Side: | Japan |
Date: March 12, 1946 - Size: Very Large - Location: Central Honshu, Japan
Intended for Head to Head play or Solo play as the Allied side
For Solo Victory Conditions see the file "J46-Solo-Vic-Cond.pdf" in the main game folder
Scenario Briefing: This scenario recreates all of the operations by the Allies for the 3rd Phase of Operation Coronet which was to advance on Tokyo with both armies and also conduct secondary operations in each army sector. It is one of the largest scenarios in the game and thus is excellent for team play
Notes: 1. The Japanese troops in Tokyo are fixed to reflect that this is not a battle for the city but for the area to the west. The Allies would be best served to not "stir up the hornet's nest" and restrict their offensive against the main Japanese force. The only formation that releases in Tokyo is the 1st Imperial Guard Division.
2. The 97th Division will land based on a strategy choice giving the Allies some latitude in where the floating reserve of the Eighth Army will fight.
3. Losses from previous engagements have been deducted from the troops to include losses incurred by the Allied XIII Corps from the amphibious landing and minor fighting on March 15th when they helped with some of the fighting late in the day. Some units may have more forces than they did in the "Breakout" scenario due to them receiving replacements (men or vehicles or guns).
4. The Allied naval forces will have to use minesweepers to enter Tokyo Bay should they choose to do so as mines guard the entrance. Each mine hex is worth 25 VPs. A group of minesweepers is with Task Group 54.2 as the battle begins and another group arrives as reinforcements on the second day.
5. Certain Allied engineers are fixed to reflect that they are dedicated to maintaining bridges that they constructed to keep the lines of communication open with the beaches and with the rest of the Eighth Army.
Intended for Head to Head play or Solo play as the Allied side
For Solo Victory Conditions see the file "J46-Solo-Vic-Cond.pdf" in the main game folder
Scenario Briefing: This scenario recreates all of the operations by the Allies for the 3rd Phase of Operation Coronet which was to advance on Tokyo with both armies and also conduct secondary operations in each army sector. It is one of the largest scenarios in the game and thus is excellent for team play
Notes: 1. The Japanese troops in Tokyo are fixed to reflect that this is not a battle for the city but for the area to the west. The Allies would be best served to not "stir up the hornet's nest" and restrict their offensive against the main Japanese force. The only formation that releases in Tokyo is the 1st Imperial Guard Division.
2. The 97th Division will land based on a strategy choice giving the Allies some latitude in where the floating reserve of the Eighth Army will fight.
3. Losses from previous engagements have been deducted from the troops to include losses incurred by the Allied XIII Corps from the amphibious landing and minor fighting on March 15th when they helped with some of the fighting late in the day. Some units may have more forces than they did in the "Breakout" scenario due to them receiving replacements (men or vehicles or guns).
4. The Allied naval forces will have to use minesweepers to enter Tokyo Bay should they choose to do so as mines guard the entrance. Each mine hex is worth 25 VPs. A group of minesweepers is with Task Group 54.2 as the battle begins and another group arrives as reinforcements on the second day.
5. Certain Allied engineers are fixed to reflect that they are dedicated to maintaining bridges that they constructed to keep the lines of communication open with the beaches and with the rest of the Eighth Army.