#46_0314_02: Counterattack At Choshi - PzC 23 Japan '46
0 - 0 - 0
Rating: | 0 (0) |
Games Played: | 0 |
SM: | 1 |
Turns: | 19 |
Type: | Stock |
First Side: | US |
Second Side: | Japan |
Date: March 14, 1946 - Size: Small - Location: Central Honshu, Japan
Intended for Head to Head or Solo play as the Axis side
For Solo Victory Conditions see the file "J46-Solo-Vic-Cond.pdf" in the main game folder
Scenario Briefing: This "Hypothetical" counterattack situation is based on a counterattack that the 44th Division makes on the flank of the USMC 4th Division northwest of Choshi. Once the bulk of the Marines had taken Choshi, taken the bunkers and departed to go take part in "The Main Event" this left the 25th Marines to watch the Allied right flank.What if the Japanese had gathered water craft and ferried over several of their battalions to attack the Marines and Army engineers?
For a more challenging game the Japanese player may not combine his infantry battalions. They may only ferry one company per turn/water hex. Thus, one engineer unit could ferry across three companies if adjacent to three water hexes but not three battalions (companies all combined). All Japanese units are broken down into companies to start the game to remind them to not build them into battalion units.
Marine reinforcements arrive during the evening of the first day. Can the Marines hold on or will they be wiped out by the Japanese forces?
Notes: 1, Losses from previous actions have been deducted from the units in the game. The Japanese 94th Regiment (NW corner of map) has sustained heavy losses during the breakout and will not be able to take part in this action. They were added in as "observers in the bleachers" but their artillery can contribute if the units have a LOS to an Allied unit.
2. The Allies are fixed to start the scenario and they will not be able to move any units on Turn 1. Thereafter they will release as the morning progresses to where the entire side is available by 1000.
Intended for Head to Head or Solo play as the Axis side
For Solo Victory Conditions see the file "J46-Solo-Vic-Cond.pdf" in the main game folder
Scenario Briefing: This "Hypothetical" counterattack situation is based on a counterattack that the 44th Division makes on the flank of the USMC 4th Division northwest of Choshi. Once the bulk of the Marines had taken Choshi, taken the bunkers and departed to go take part in "The Main Event" this left the 25th Marines to watch the Allied right flank.What if the Japanese had gathered water craft and ferried over several of their battalions to attack the Marines and Army engineers?
For a more challenging game the Japanese player may not combine his infantry battalions. They may only ferry one company per turn/water hex. Thus, one engineer unit could ferry across three companies if adjacent to three water hexes but not three battalions (companies all combined). All Japanese units are broken down into companies to start the game to remind them to not build them into battalion units.
Marine reinforcements arrive during the evening of the first day. Can the Marines hold on or will they be wiped out by the Japanese forces?
Notes: 1, Losses from previous actions have been deducted from the units in the game. The Japanese 94th Regiment (NW corner of map) has sustained heavy losses during the breakout and will not be able to take part in this action. They were added in as "observers in the bleachers" but their artillery can contribute if the units have a LOS to an Allied unit.
2. The Allies are fixed to start the scenario and they will not be able to move any units on Turn 1. Thereafter they will release as the morning progresses to where the entire side is available by 1000.