#46_0403_07: The Battle of Tokyo - Eighth Army - PzC 23 Japan '46
0 - 0 - 0
Rating: | 0 (0) |
Games Played: | 0 |
SM: | 5 |
Turns: | 58 |
Type: | Stock |
First Side: | US |
Second Side: | Japan |
Date: April 3, 1946 - Size: Large - Location: Central Honshu, Japan
Intended for Head to Head play or Solo play as either side
For Solo Victory Conditions see the file "J46-Solo-Vic-Cond.pdf" in the main game folder
Scenario Briefing: This scenario covers the operations of the Eighth Army in the Battle of Tokyo. The Japanese will be looking to deny the Allies a firm hold on the lower Kanto Plain and keep them from penetrating too deeply into the city.
Note: 1. Losses for Allied units from previous combat have been offset by replacements to include the repair of turrets on ship units. The Japanese could not look forward to replacements as much as the Allies. Their losses reflect not only the loss in combat but also massive bombing that the Allied performed from March 30th until the commencement of this operation.
2. The 11th Airborne Division, which enters via a Strategy option, is attached to the III Corps at the beginning of the game. The Allied player can attach this division to another corps at their discretion.
3. The Japanese 202nd Division is deployed on the map via a Strategy choice.
4. One new Allied corps (III) makes its appearance in the campaign.
5. The value (50) of the Japanese supply source at hexes 37,12 & 45,28 reflects the effects of Allied interdiction that would have made resupply by those routes more difficult than via one of the other map edge supply source locations. The highway leading from Kusakabe (hex 40, 0) to Tokyo could easily be referred to as "Jug Alley" due to the amount of P-47 Thunderbolt missions that the Allies would have had the tactical fighter squadrons perform.
Intended for Head to Head play or Solo play as either side
For Solo Victory Conditions see the file "J46-Solo-Vic-Cond.pdf" in the main game folder
Scenario Briefing: This scenario covers the operations of the Eighth Army in the Battle of Tokyo. The Japanese will be looking to deny the Allies a firm hold on the lower Kanto Plain and keep them from penetrating too deeply into the city.
Note: 1. Losses for Allied units from previous combat have been offset by replacements to include the repair of turrets on ship units. The Japanese could not look forward to replacements as much as the Allies. Their losses reflect not only the loss in combat but also massive bombing that the Allied performed from March 30th until the commencement of this operation.
2. The 11th Airborne Division, which enters via a Strategy option, is attached to the III Corps at the beginning of the game. The Allied player can attach this division to another corps at their discretion.
3. The Japanese 202nd Division is deployed on the map via a Strategy choice.
4. One new Allied corps (III) makes its appearance in the campaign.
5. The value (50) of the Japanese supply source at hexes 37,12 & 45,28 reflects the effects of Allied interdiction that would have made resupply by those routes more difficult than via one of the other map edge supply source locations. The highway leading from Kusakabe (hex 40, 0) to Tokyo could easily be referred to as "Jug Alley" due to the amount of P-47 Thunderbolt missions that the Allies would have had the tactical fighter squadrons perform.