1001_01a_Scheldt_Campaign_I "In the Shadow of Arnhem" - PzC 24 Scheldt '44
0 - 0 - 0
Rating: | 0 (0) |
Games Played: | 0 |
SM: | 7 |
Turns: | 151 |
Type: | Stock |
First Side: | Allies |
Second Side: | Axis |
In the Shadow of Arnhem, 1 October 1944: Though Eisenhower had stressed that opening
Antwerp's port was of utmost significance for continued Allied success in Northwest Europe,
Monty's plan had no chance of achieving quick results. Still focused on the 2nd Army's efforts near
Arnhem and Nijmegen and the pipedream that the British might end the war by Christmas, the Field
Marshall had left the 1st Canadian Army's operations, as important as they were to overall Allied
success, as little more than an afterthought. The Canadian front was impossibly long, complicating
matters of command and logistics. With the 3rd CID still mopping up the last German resistance at
Calais, the II Canadian Corps would not be ready for any major action against the Breskens Pocket
until October 6th. I Corps' divergent attacks to the northeast and northwest violated the basic
military tenet of concentration of force. Though the German 15. Armee was in bad shape after
months of defeat, poor planning and a lack of focus on the part of the Allied leadership along with
adverse weather conditions would ensure that the Battle for the Scheldt would not be won quickly...
[Size: Large]
Design Note: This scenario covers the first half of the Scheldt campaign, from October 1st to the
17th. In this "small" variant, the western side of the Allied salient, including most of UK XII Corps,
LXXXVIII. A.K., and LXXXIX. A.K., has been omitted. Historically this sector was relatively
quiet during the first half of the Scheldt Campaign and therefore this scenario is perhaps more likely
to yield a historic result as the Allied player cannot apply pressure against Tilburg from the east
with XII. Corps. The tradeoff is that the German player will not be faced with the conundrum of
whether to weaken his left flank to defend threatened areas in the south and west and certain units
that likely would have come into play had the Allies actually reached Tilburg will be unavailable.
Players may consider using the "Indirect Fire and Airstrikes by the Map" optional rule to enable the
Walcheren Batteries to fire in support of the German troops south of the Scheldt.
This variant of the campaign scenario is preferred in play against the AI, though it is also suitable
for PBEM play.
Antwerp's port was of utmost significance for continued Allied success in Northwest Europe,
Monty's plan had no chance of achieving quick results. Still focused on the 2nd Army's efforts near
Arnhem and Nijmegen and the pipedream that the British might end the war by Christmas, the Field
Marshall had left the 1st Canadian Army's operations, as important as they were to overall Allied
success, as little more than an afterthought. The Canadian front was impossibly long, complicating
matters of command and logistics. With the 3rd CID still mopping up the last German resistance at
Calais, the II Canadian Corps would not be ready for any major action against the Breskens Pocket
until October 6th. I Corps' divergent attacks to the northeast and northwest violated the basic
military tenet of concentration of force. Though the German 15. Armee was in bad shape after
months of defeat, poor planning and a lack of focus on the part of the Allied leadership along with
adverse weather conditions would ensure that the Battle for the Scheldt would not be won quickly...
[Size: Large]
Design Note: This scenario covers the first half of the Scheldt campaign, from October 1st to the
17th. In this "small" variant, the western side of the Allied salient, including most of UK XII Corps,
LXXXVIII. A.K., and LXXXIX. A.K., has been omitted. Historically this sector was relatively
quiet during the first half of the Scheldt Campaign and therefore this scenario is perhaps more likely
to yield a historic result as the Allied player cannot apply pressure against Tilburg from the east
with XII. Corps. The tradeoff is that the German player will not be faced with the conundrum of
whether to weaken his left flank to defend threatened areas in the south and west and certain units
that likely would have come into play had the Allies actually reached Tilburg will be unavailable.
Players may consider using the "Indirect Fire and Airstrikes by the Map" optional rule to enable the
Walcheren Batteries to fire in support of the German troops south of the Scheldt.
This variant of the campaign scenario is preferred in play against the AI, though it is also suitable
for PBEM play.