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#43_0803_01: Operation Rumyantsev, The Fourth Battle of Kharkov - PzC 26 Rumyantsev '43

#43_0803_01: Operation Rumyantsev, The Fourth Battle of Kharkov Image
Tiller Operational Campaigns Ladder

#43_0803_01: Operation Rumyantsev, The Fourth Battle of Kharkov

By Daniel Asensio
Soviet 2 - 0 - 1 Germany
Rating: 6.95 (4)
Games Played: 3
SM: 9
Turns: 218
Type: Stock
First Side: Soviet
Second Side: Germany
Date: August 3rd, 1943 - Size: Campaign - Location: Belgorod-Kharkov area

Designer Notes: This scenario depicts the full campaign of Operation Rumyantsev.

Scenario Briefing: The Belgorod-Kharkov Offensive Operation (also known as Operation Polkovodets Rumyantsev) was one of the counterattacks planned by the Soviets after Operation Zitadelle, the first of which, Operation Kutuzov, was launched on July 12th. The second, Operation Rumyantsev, was launched on August 3rd and the third, Operation Suvorov, started on August 7th in the area of Smolensk. For Operation Rumyantsev, the Soviet high command concentrated forces in the former theater of operations south of Zitadelle, including the Voronezh Front, with seven armies, two of which being tank armies, the Steppe Front with three armies and the Southwestern Front which would cooperate with two more armies. The Voronezh Front had been rebuilt after Zitadelle, with the armored units practically at their theoretical strength. The Germans, on the other hand, held only a tiny fraction of the units in the area that took part during Zitadelle. Their best units were sent to the Orel salient (Grossdeutschland), to the Mius area (SS Divisions), and to Italy in response to the Allied landing. The only advantage retained by the Germans was that they were familiar with the theater of operations and had good defensive positions. They also retained several panzer divisions in reserve, although Manstein did not believe that the Soviets would launch an attack so soon due to their allegedly high losses south of the Kursk salient. The attack began on the morning of August 3rd after an intense artillery barrage. On the right wing of the German front, Soviet infantry units were launched en masse against the various, in-depth German defensive positions. They broke through with heavy losses, after which the 1st Tank Army and 5th Guards Tank Army plunged through. The German high command had no choice but to mobilize its armored reserves to try to stop the Soviet tanks. Despite this commitment, the Germans were overrun at various points of the front, creating a pocket in the area of Borisovka-Tromarovka while defending the approaches to the city of Belgorod. The German left wing held out much better but eventually retreated westward. Despite German efforts, large holes were opened in the German front which the Soviets took advantage of to launch their armored units to the south, leaving infantry behind to reduce pockets of German resistance. Soviet tanks liberated cities as they rapidly advanced south. Meanwhile, the Germans began a difficult retreat towards the city of Kharkov, which Hitler gave the order to defend. After the reduction of the Tomarovka-Borisovka pocket and the liberation of Belgorod, Soviet infantry units began their advance southwards in the wake of Red Army tanks. To close the large gap between PzAOK.4 and Armee-Abteilung Kempf, and hopefully regain the initiative, German command devised a counterattack in the Bogodukhov area, moving in various units from the Orel salient and the Mius area. The counterattack would be staged by the III.PzK from the south and the XXIV.Pzk from the north while defending Kharkov hand in hand. Although the Bogodukhov counterattack largely failed in its tactical and strategic elements, it still allowed the Germans to regain part of the initiative and make an orderly retreat towards the Dniepr. Kharkov’s defense also helped in this objective, as it kept several Soviet armies occupied in a costly battle for the city before it fell.

Recommended Rules: (Default)
Alternative Assault Resolution, Artillery Set Up, Recon Spotting, Virtual Supply Trucks, Low Visibility Air Effects, Quality Fatigue Modifier, Counterbattery Fire, Night Fatigue, Programmed Weather, Limited Air Recon.
Player Voting Stats
Member Balance Enjoyment
akilpio's Profileakilpio Slightly Pro Soviet 8
ComradeP's ProfileComradeP Moderately Pro Germany 8
Oldman's ProfileOldman Well Balanced 10
crazyivan's Profilecrazyivan Totally Pro Soviet 10
Gaming Records
1st Side Player 2nd Side Player Result Score
Soviet Oldman's Profile Oldman vs. crazyivan crazyivan's Profile Germany Soviet Minor Victory 126 54
Germany ComradeP's Profile ComradeP vs. Elxaime Elxaime's Profile Soviet Germany Major Victory 162 18
Soviet akilpio's Profile akilpio vs. Smedley Smedley's Profile Germany Soviet Major Victory 162 18
akilpio
Staff Sergeant
akilpio Wed Apr 03, 2024 3:05 pm
German units have a quality advantage but it is counterbalanced by the big numerical superiority of the Soviet side. Soviet artillery can break almost any German unit it can reach. I was able to surround and destroy a lot of German infantry units right from the start and it led to a constantly deteriorating situation for my opponent.
The scenario is very entertaining though it requires quite a lot of time to play a turn because of the huge amount of units on map.
ComradeP
First Sergeant
ComradeP Wed Oct 02, 2024 7:06 pm
Though quite entertaining, it is a bit too easy for the Germans to gather forces somewhere and counterattack. The Soviets can't put enough pressure on the German line to pin it in place.
Oldman
Major
Oldman Tue Nov 19, 2024 7:41 pm
After 170 turns the Soviet major victory was a certainty (11900 achieved of 12000 required) but would have required another 10 or so turns to get there. Another 25 hours of playing was not worth the effort, so the game was called at a minor Soviet victory. A very good scenario if you like campaign games as both players have variable options with the ever-changing conditions of the battle.
crazyivan
Major
crazyivan Tue Nov 19, 2024 7:54 pm
The VP levels for the Campaign game are too low. Any Human Soviet player should win this
game by using his huge advantage in Guns.

Just fire away and let the German lines wither.

Great match with both sides having their toys. But the low VP levels make it impossible to win as the Germans.