• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads

#45_0109_01: Luzon Campaign - Invasion to Manila - PzC 27 Philippines '44

#45_0109_01: Luzon Campaign - Invasion to Manila Image
Tiller Operational Campaigns Ladder

#45_0109_01: Luzon Campaign - Invasion to Manila

By Bill Peters
US 0 - 0 - 0 Japan
Rating: 0 (0)
Games Played: 0
SM: 9
Turns: 473
Type: Stock
First Side: US
Second Side: Japan
Date: January 9, 1945 - Size: Campaign - Location: Central Luzon Island, Philippines

Intended for Head-to-Head or Solo Play as Allies vs. AI

Scenario Briefing: This scenario covers the invasion at Lingayen Gulf and the first two months of the Luzon campaign. It starts with the Allies prepared to launch their amphibious landing and drive inland. The goal of the Allies is to take Clark Air Base and Manila and other significant locations and destroy as many Japanese units as possible. This scenario gives the Allied player the choice of how to deploy their units for the first two days.

Notes:

1. There is a large number of fixed Japanese units in order to accurately portray the defensive nature of the plan formed by General Yamashita and his staff. The Japanese forces will release either by "Trigger" or on set dates. Historically, the Japanese were set on a defensive campaign. For those that want a less restrictive setup play the variant scenario which features earlier release times.

2. The Allied naval units will eventually be withdrawn during the scenario to reflect commitments elsewhere or battle damage.

3. Initially only the Japanese can use the railroad but by February this will change with the situation reversed whereby the Allies will be the only side to be able to use them.

4. US Naval units in Lingayen Gulf will either individually withdrawal (due to Kamikaze damage) or as a group by 16 January when their mission for the campaign had ended.

5. The "Early Scenario Termination" rule is in effect for this scenario.

The players should read the Design Notes for this scenario to gain further insight into the reasoning behind the setup and other details that affect the forces in this campaign.

Recommended Rules: [Default]
Alternative Assault Resolution, Artillery Set Up, Recon Spotting, Virtual Supply Trucks, Low Visibility Air Effects, Quality Fatigue Modifier, Counterbattery Fire, Night Fatigue, Programmed Weather, Limited Air Recon.