#45_0129_01: The Race For Manila (North) - PzC 27 Philippines '44
0 - 0 - 0
Rating: | 0 (0) |
Games Played: | 0 |
SM: | 4 |
Turns: | 55 |
Type: | Stock |
First Side: | US |
Second Side: | Japan |
Date: January 29, 1945 - Size: Small - Location: On the Road to Manila, 50 kilometers north of Manila, Central Luzon Island, Philippines
Intended for Solo Play as Allies vs. AI. A competitive option is to have two players play against the AI with each commanding a US division and seeing who can be the first to reach Manila.
Scenario Briefing: With the capture of Clark Field by the XIV Corps, the Allies were free now to move on to capture Manila, the capital of the Philippines and major port for the island of Luzon. The lead elements of the US 37th Infantry Division began their march south from Angeles on 27 January. Their counterparts, the US 1st Cavalry Division would begin their advance far to the northeast at dusk on 31 January. The race was on!
Design Notes:
1. There is a line of impassable hexes that divides the command zones of the two US divisions. This is meant to have the Allied player keep the two divisions apart as happened historically.
2. The Japanese have randomly placed units to make the Allied player guess as to locations of all of their units. There is a set of garrison platoons in several locations that are set for each play. The rest are going to show up in different locations each game.
3. The scenario can be played by three (3) players. Two of the players take the Allied side and each of the players commands one of the US divisions. It can also be played in that format against the AI. The first Allied player to get one of his units to the final Japanese VP location in the northern Manila suburbs wins.
4. Mines in the scenario represent various things from possible vehicle breakdown to small groups of engineers with satchel charges or a group of soldiers who put up a short struggle and then flee.
5. For a more historical experience only allow the 1st Cavalry Division to call in air support from MAG-24 Marine air units.
6. There are no Japanese HQs. There was no command system for the few forces that were surprised as the Allies advanced on their positions.
Recommended Rules: [Default]
Alternative Assault Resolution, Artillery Set Up, Recon Spotting, Virtual Supply Trucks, Low Visibility Air Effects, Quality Fatigue Modifier, Counterbattery Fire, Night Fatigue, Programmed Weather, Limited Air Recon.
Intended for Solo Play as Allies vs. AI. A competitive option is to have two players play against the AI with each commanding a US division and seeing who can be the first to reach Manila.
Scenario Briefing: With the capture of Clark Field by the XIV Corps, the Allies were free now to move on to capture Manila, the capital of the Philippines and major port for the island of Luzon. The lead elements of the US 37th Infantry Division began their march south from Angeles on 27 January. Their counterparts, the US 1st Cavalry Division would begin their advance far to the northeast at dusk on 31 January. The race was on!
Design Notes:
1. There is a line of impassable hexes that divides the command zones of the two US divisions. This is meant to have the Allied player keep the two divisions apart as happened historically.
2. The Japanese have randomly placed units to make the Allied player guess as to locations of all of their units. There is a set of garrison platoons in several locations that are set for each play. The rest are going to show up in different locations each game.
3. The scenario can be played by three (3) players. Two of the players take the Allied side and each of the players commands one of the US divisions. It can also be played in that format against the AI. The first Allied player to get one of his units to the final Japanese VP location in the northern Manila suburbs wins.
4. Mines in the scenario represent various things from possible vehicle breakdown to small groups of engineers with satchel charges or a group of soldiers who put up a short struggle and then flee.
5. For a more historical experience only allow the 1st Cavalry Division to call in air support from MAG-24 Marine air units.
6. There are no Japanese HQs. There was no command system for the few forces that were surprised as the Allies advanced on their positions.
Recommended Rules: [Default]
Alternative Assault Resolution, Artillery Set Up, Recon Spotting, Virtual Supply Trucks, Low Visibility Air Effects, Quality Fatigue Modifier, Counterbattery Fire, Night Fatigue, Programmed Weather, Limited Air Recon.