#45_0129_02: Race For Manila (N) - 37th Div. Advance - PzC 27 Philippines '44
0 - 0 - 0
Rating: | 0 (0) |
Games Played: | 0 |
SM: | 2 |
Turns: | 35 |
Type: | Stock |
First Side: | US |
Second Side: | Japan |
Date: January 29, 1945 - Size: Small - Location: On the Road to Manila, 50 kilometers northwest of Manila, Central Luzon Island, Philippines
Intended for Solo Play as Allies vs. AI.
Scenario Briefing: This scenario covers the efforts of the US 37th Infantry Division to reach the key road junction of Tikay during the Race for Manila. The Allied player will be faced with the same challenges as in the full version of The Race for Manila (North).
Design Notes:
1. There is a line of impassable hexes that divides the command zones of the two US divisions. This channels the advance of the 37th Infantry Division along the historical line of advance.
2. The Japanese have randomly placed units to make the Allied player guess as to locations of all of their units. There is a set of garrison platoons in several locations that are set for each play. The rest are going to show up in different locations each game.
3. Mines in the scenario represent various things from possible vehicle breakdown to small groups of engineers with satchel charges or a group of soldiers who put up a short struggle and then flee.
4. There are no Japanese HQs. There was no command system for the few forces that were surprised as the Allies advanced on their positions.
Recommended Rules: [Default]
Alternative Assault Resolution, Artillery Set Up, Recon Spotting, Virtual Supply Trucks, Low Visibility Air Effects, Quality Fatigue Modifier, Counterbattery Fire, Night Fatigue, Programmed Weather, Limited Air Recon.
Intended for Solo Play as Allies vs. AI.
Scenario Briefing: This scenario covers the efforts of the US 37th Infantry Division to reach the key road junction of Tikay during the Race for Manila. The Allied player will be faced with the same challenges as in the full version of The Race for Manila (North).
Design Notes:
1. There is a line of impassable hexes that divides the command zones of the two US divisions. This channels the advance of the 37th Infantry Division along the historical line of advance.
2. The Japanese have randomly placed units to make the Allied player guess as to locations of all of their units. There is a set of garrison platoons in several locations that are set for each play. The rest are going to show up in different locations each game.
3. Mines in the scenario represent various things from possible vehicle breakdown to small groups of engineers with satchel charges or a group of soldiers who put up a short struggle and then flee.
4. There are no Japanese HQs. There was no command system for the few forces that were surprised as the Allies advanced on their positions.
Recommended Rules: [Default]
Alternative Assault Resolution, Artillery Set Up, Recon Spotting, Virtual Supply Trucks, Low Visibility Air Effects, Quality Fatigue Modifier, Counterbattery Fire, Night Fatigue, Programmed Weather, Limited Air Recon.