• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads

#45_0306_04a_2nd_Panzer_Army_The_Long_River_Flank_Initial - PzC 29 Spring Awakening ’45

#45_0306_04a_2nd_Panzer_Army_The_Long_River_Flank_Initial Image
Tiller Operational Campaigns Ladder

#45_0306_04a_2nd_Panzer_Army_The_Long_River_Flank_Initial

By Cesar 'Indragnir' Moreno
Axis 1 - 0 - 0 Allies (Russian)
Rating: 7.45 (2)
Games Played: 1
SM: 4
Turns: 39
Type: Stock
First Side: Axis
Second Side: Allies (Russian)
Date: March 6, 1945 - Size: Large - Location: South of Lake Balaton , 160 km SW of Budapest.

Intended for Head to Head play.

Scenario Briefing: In tandem with other German attacks that formed a part of Operation Spring Awakening, the German planned two Operations to advance south of Lake Balaton aimed to surround and annihilate the Soviet 57th Army and 1st Bulgarian Army (plus an additional Yugoslav Corps) west of the Danube.
German forces south of Lake Balaton were organized into two groups. The northern group (Operation Icebreaker -Eisbrecher-) was General de Angelis' 2nd Panzer Army which had the town of Kaposvár as its objective. Facing the 2nd Panzer Army's northern flank was General Sharokhin's Soviet 57th Army alongside the 3rd Corps of General Toshev's Bulgarian 1st Army.
The southern group was General von Erdmannsdorff's LXXXXI Corps (renamed LXXXXI z.b.v. under 2nd Panzer Army for Operationl Forest Devil -Waldteufel- ) in northern Yugoslavia. LXXXXI Corps had concentrated near Donji Miholjac and Valpovo. Across the Drava River at Donji Miholjac, the 4th Corps of General Trendafilov's 1st Bulgarian Army defended the routes leading to Pécs and Mohács. Northeast of Valpovo and across the Drava, General Nadj's 12th Corps of 3rd Yugoslav National Liberation Army defended the routes leading to northeast Yugoslavia.
An attack in these areas offered the Germans the opportunities of attacking the less well equipped Bulgarians and Yugoslavs as well as potentially rolling up the Soviet southern flank.

Design Notes: This is a shortened version of #45_0306_03_2nd_Panzer_Army_The_Long_River_Flank covering the fighting for March 6 to March 9 with less Objectives (and lower Victory Threshold).

Recommended Rules: [Default] Alternative Assault Resolution, Artillery Set Up, Recon Spotting, Virtual Supply Trucks, Low Visibility Air Effects, Quality Fatigue Modifier, Counterbattery Fire, Night Fatigue, Programmed Weather, Limited Air Recon.
Player Voting Stats
Member Balance Enjoyment
Kool Kat's ProfileKool Kat Well Balanced 5
Bioman's ProfileBioman Slightly Pro Axis 3
Gaming Records
1st Side Player 2nd Side Player Result Score
Axis Kool Kat's Profile Kool Kat vs. Bioman Bioman's Profile Allies (Russian) Axis Minor Victory 56 24
Kool Kat
Lieutenant General
Kool Kat Sun Aug 04, 2024 6:59 pm
The German advance will eventually run out of steam due to the Russian defense, mud ground conditions, and overall poor-quality Axis units. Don't expect anything resembling a blitz, it's more of a slow roll forward like molasses. However, it is amazing the Germans were able to mount an offensive operation at this late war date.
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
Bioman
General
Bioman Mon Aug 05, 2024 10:28 pm
Poor quality units and poor Russian firepower lead to a game that once the Germans get where they are going the Russians can do nothing.