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#45_0310_29a_I_SS-Panzer_Corps_Fight_For_The_Bridges - PzC 29 Spring Awakening ’45

#45_0310_29a_I_SS-Panzer_Corps_Fight_For_The_Bridges Image
Tiller Operational Campaigns Ladder

#45_0310_29a_I_SS-Panzer_Corps_Fight_For_The_Bridges

By Cesar 'Indragnir' Moreno
Axis 0 - 0 - 0 Allies (Russian)
Rating: 0 (0)
Games Played: 0
SM: 3
Turns: 28
Type: Stock
First Side: Axis
Second Side: Allies (Russian)
Date: March 10, 1945 - Size: Medium - Location: 87 km SW of Budapest.

Intended for Soviet player.

Scenario Briefing: On March 10, terrible weather and terrain conditions made the advance west of the Sarviz slow. The I SS-Panzer Corps, reinforced by the fresh 23rd Panzer Division, aimed to capture the crossings over the Sio Canal: Ozora, Simontornya and Cece.
The 12th SS-Panzer Division continued its painful advance towards Ozora and, after assisting in the capture of Mezöszilas advanced during the night to assist in the capture of Igar, three kilometers northwest of Simontornya together with the 1st SS-Panzer Division.
The latter division continued its advance toward Simontornya, which was partially captured on March 13 in a fierce urban battle.
The 23rd Panzer Division fought for almost three days to capture Saregres in a brutal fight against the stubborn Russian defenders who retreated to the outskirts of Cece.
Nevertheless, despite these gains there was little doubt that the Sixth Panzer Army’s offensive was losing its momentum. The II SS-Panzer Corps had been decisively halted, and Priess’s I SS-Panzer Corps was now up against four infantry divisions backed by a cavalry corps and two SU anti-tank brigades. The fact that these divisions were understrength was relatively unimportant, for the ground they were holding was ideal for defense and totally unsuitable for an attacking armored formation.

Design Notes: This scenario is a shorter variant of #45_0310_28a_I_SS-Panzer_Corps_All_Or_Nothing. It has 28 turns instead of 54.

Recommended Rules: [Default] Alternative Assault Resolution, Artillery Set Up, Recon Spotting, Virtual Supply Trucks, Low Visibility Air Effects, Quality Fatigue Modifier, Counterbattery Fire, Night Fatigue, Programmed Weather, Limited Air Recon.