001_XMRV_A Meeting Of Platoons - Red Victory
Rating: | 9.22 (5) |
Games Played: | 2 |
SM: | 2 |
Turns: | 13 |
Type: | Custom |
First Side: | Axis |
Second Side: | Russia |
Downloads: | 292 |
keif149 & richie61
A Meeting Of Platoons.\001_XM_RV\\Designers: keif149 & richie61\\Original
scenario appearing as scenario NIX1, from the Combat Commander
series. This has been converted to the Squad Battles format to
the best of our abilities\\Best played using keif149's X Mod
for Red Victory, but it is fully compatible with the stock game
as well. For more details or to get the X Mod, email keif149
at [email protected] or contact him through The Blitz War Games
Club at www.thebitz.org\\Company sized. Semi-historical. Best
played as pbem and then vs. the AI, either side.\\\\East of Dnepropetrovsk,
Ukraine\\September 15, 1943.\\As the Germans were building their
"East Wall" to try to hold the line at the Dnieper, Soviet divisions
started moving on a 1400-kilometer front stretching between Smolensk
and the Azov Sea. Despite a great superiority in numbers, the
offensive was by no means easy. German opposition was ferocious
and fights raged for every town and city. The Wehrmact made extensive
use of rear guards, leaving some troops in each city and on each
hill, slowing down the Soviet offensive.
A Meeting Of Platoons.\001_XM_RV\\Designers: keif149 & richie61\\Original
scenario appearing as scenario NIX1, from the Combat Commander
series. This has been converted to the Squad Battles format to
the best of our abilities\\Best played using keif149's X Mod
for Red Victory, but it is fully compatible with the stock game
as well. For more details or to get the X Mod, email keif149
at [email protected] or contact him through The Blitz War Games
Club at www.thebitz.org\\Company sized. Semi-historical. Best
played as pbem and then vs. the AI, either side.\\\\East of Dnepropetrovsk,
Ukraine\\September 15, 1943.\\As the Germans were building their
"East Wall" to try to hold the line at the Dnieper, Soviet divisions
started moving on a 1400-kilometer front stretching between Smolensk
and the Azov Sea. Despite a great superiority in numbers, the
offensive was by no means easy. German opposition was ferocious
and fights raged for every town and city. The Wehrmact made extensive
use of rear guards, leaving some troops in each city and on each
hill, slowing down the Soviet offensive.
Player Voting Stats | ||
---|---|---|
Member | Balance | Enjoyment |
keif149 | Well Balanced | 7 |
keif149 | Well Balanced | 7 |
Richie61 | Well Balanced | 10 |
Richie61 | Well Balanced | 10 |
Gordons HQ | Slightly Pro Axis | 8 |
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
keif149 | vs. | Richie61 | Russia Major Loss | 2 | 16 | ||||
keif149 | vs. | Richie61 | Axis Major Loss | 2 | 16 |
Game one of a two game set.
Game 2 of a 2 game set.
Dan and myself (more Dan) built it.
But it's a great little scenario!