Rating: |
9.7 (1) |
Games Played: |
2 |
SM: |
4 |
Turns: |
35 |
Type: |
Custom |
First Side: |
Axis |
Second Side: |
Russia |
Downloads: |
246 |
Notes: This scenario requires the XME_East Front Mod. It contains new units, weapons and data not available in the stock Red Victory game. The mod is available to Blitz members via keif149. I may be reached through the Blitz in the normal fashion.\\Recommended for pbem, but it is possible to play either side solo. The Squad Battles engine does not perform the best in meeting engagements, so no guarantee to your satisfaction.\\Size, large. 35 turns.\\Custom map by keif149.\\This battle is based on a generated meeting engagement using the battle generator from Steel Panthers WW2. The Oob is structured based on their format also.\\Victory is decided by the number of controlled victory hexes at games end. The side which has the majority of the hexes gets the major victory. A draw is also possible.\\The Russians have the advantage, slightly, in manpower and vehicles. Available support is relatively equal to both sides.\\\Since this is a meeting engagement where the goal of both sides is to advance the front line in their sector, the units arrive in a broad column, based on a variable number in the reinforcement dialog. The game will never play the same way twice. The battle opens with advance scouts probing the front.\\\