• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads

FT07 JACKSON'S FIRE 11/44 - Steel Panthers: World War 2

FT07 JACKSON'S FIRE 11/44 Image
Steel Panthers Ladder

FT07 JACKSON'S FIRE 11/44

By keif149
US 0 - 0 - 3 Germany
Rating: 3.23 (3)
Games Played: 3
SM: 2
Turns: 20
Type: Custom
First Side: US
Second Side: Germany
Downloads: 127
FT07 JACKSON'S FIRE 11/44*
*
Date:17 November, 1944*
*
Battle Type: US Advance vs.German Delay.*
*
Turns: 20*
*
Plays best as pbem, then US vs. AI*
*
Design: keif149*
**
Puffendorf, Germany*
*
On the 17th, shortly after dawn, as two tank battalions of the 2d Armored Division's 67th Armored Regiment were drawn up on a slope outside Puffendorf, ready to attack toward Gereonsweiler, the men of the 1st Battalion saw long, high-velocity shells plowing furrows in the soft earth between their tanks. Then out of the heavy morning mist came a German tank; two Tigers and four Panthers moved out of the woods on the western fringe of Gereonsweiler. There was a hit; one of the Sherman’s went up in flames, then another and another and another, as the Germans got the range. Soon the tanks of the 2d Battalion were also being thinned by murderous fire from the big tanks. The Germans, alarmed by the speed of the American advance on the first day of the offensive, had brought up elements of the strong 9th Panzer Division—veteran of the Russian front—to Gereonsweiler and were attacking at Puffendorf with a force estimated by 2d Battalion at twenty to thirty Panthers and Tigers.
**
Notes:*
This scenarios is based loosely on the ASL version. It has not been historically fact checked or altered for pbem balance. It was merely my intention to bring it to the SP format.*
**
Aftermath:*
The battle at Puffendorf was tank against tank: on both sides the infantry was pinned down by artillery fire. The Germans had the advantage of position: the Americans were hemmed in by sloping ground that made flanking movement impossible. The Sherman’s fought back desperately, stepping up to attempt to slug it out with their 75-mm. and 76-mm. guns, but the tanks that got close enough for their guns to be effective were quickly cut down by enemy fire. And when the American tankers did score direct hits on the German tanks, their shells ricocheted off the thick armor and went screaming into the air. One Sherman fired fourteen rounds of 76-mm. ammunition at a Tiger before it had any success at all—and the next moment was destroyed by another Tiger. When some companies were down to three or four tanks and ammunition was running low, both battalions sent back for the 90-mm. tank destroyers to come up. With the help of these "can-openers," as the tankers called the tank destroyers, the Germans were beaten off, but at heavy cost to the two battalions in tanks and men. The second day's action on the Roer plain cost the 2nd Armored Division 38 medium tanks, destroyed or knocked out, and 19 light tanks; 56 men killed, 281 wounded, 26 missing; and all but a few of these losses were incurred at Puffendorf.
At the end of the day the American tanks were ordered to withdraw to the protection of the stone buildings of Puffendorf. The Germans did not counterattack.*
**
Player Voting Stats
Member Balance Enjoyment
keif149's Profilekeif149 Moderately Pro Germany 5
Gordons HQ's ProfileGordons HQ Totally Pro Germany 5
Richie61's ProfileRichie61 Totally Pro Germany 4
Gordons HQ
Major
Gordons HQ Thu Jan 21, 2016 9:56 am
The US player will have to get some lucky shots in here to alter the outcome.
The Germans if played properly have excellent fields of fire.
Richie61
General of the Army
Richie61 Tue Feb 02, 2016 1:59 am
Even a noob like me can win as Axis :)
"Ideals are peaceful. History is violent."