Squad Leader Outside Stalingrad - Steel Panthers: World War 2
Rating: | 3.83 (3) |
Games Played: | 2 |
SM: | 2 |
Turns: | 12 |
Type: | Custom |
First Side: | Romania |
Second Side: | Russia |
Downloads: | 122 |
Squad Leader Outside Stalingrad*
*
Date: 29 November, 1942*
*
Battle Type: Soviet advance VS. Axis defense.*
*
Turns: 14*
*
Plays best as pbem, then Soviet vs. AI*
*
Designer: keif149*
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Near Stalingrad, Russia*
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Kietskaya, 120 miles northwest of Stalingrad, November 29, 1942: Operation Uranus, the Russian counteroffensive falls on the flanks of the German Sixth army. The weak satellite armies were ill equipped for the task.*
***
VICTORY CONDITIONS: The Russians player win by exist 15 squads off the south edge by turn 14. AFVs count as two squads if all armament is functional. If some but not all armament is functional, the AFV is worth 1 squad. AFV crew are worth 1/2 squad if exited on foot. Weapon crews without their weapon are worth 1/2 squad.
Victory level is overwhelming. The Axis wins if the Soviets fail. There can be no draws.
Off board starts at the first row of trees at the bottom of the map. Once there, the Soviets are immune from Axis player fire. They must push on to the clearing to avoid AI op fire. Once offboard, they may not fire at Axis either.
*
Date: 29 November, 1942*
*
Battle Type: Soviet advance VS. Axis defense.*
*
Turns: 14*
*
Plays best as pbem, then Soviet vs. AI*
*
Designer: keif149*
**
Near Stalingrad, Russia*
**
Kietskaya, 120 miles northwest of Stalingrad, November 29, 1942: Operation Uranus, the Russian counteroffensive falls on the flanks of the German Sixth army. The weak satellite armies were ill equipped for the task.*
***
VICTORY CONDITIONS: The Russians player win by exist 15 squads off the south edge by turn 14. AFVs count as two squads if all armament is functional. If some but not all armament is functional, the AFV is worth 1 squad. AFV crew are worth 1/2 squad if exited on foot. Weapon crews without their weapon are worth 1/2 squad.
Victory level is overwhelming. The Axis wins if the Soviets fail. There can be no draws.
Off board starts at the first row of trees at the bottom of the map. Once there, the Soviets are immune from Axis player fire. They must push on to the clearing to avoid AI op fire. Once offboard, they may not fire at Axis either.
Player Voting Stats | ||
---|---|---|
Member | Balance | Enjoyment |
keif149 | Moderately Pro Russia | 6 |
Gordons HQ | Totally Pro Russia | 7 |
Gordons HQ | Totally Pro Russia | 7 |
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
keif149 | vs. | Gordons HQ | Russia Overwhelming Victory - 13 to 24 Turns | 68 | 10 | ||||
keif149 | vs. | Gordons HQ | Romania Overwhelming Loss - 13 to 24 Turns | 10 | 68 |
2/2
Don't expect much from the Romanians this is very historic in nature and probably best played as Russian v AI
As my previous comments very historic in nature