** Bitter Kuuterselka 2.0 (now obsolete) - The Matrix Games version of East Front II
Rating: | 7.85 (4) |
Games Played: | 8 |
SM: | 5 |
Turns: | 25 |
Type: | Custom |
First Side: | Allies |
Second Side: | Axis |
Downloads: | 752 |
NOTE: This version of Bitter Kuuterselka with JTCS 1.04 stock units is obsolete. As the scenario has recorded results, it is left here, but the download is not available.
Please visit the current homepage of Bitter Kuuterselka: https://www.theblitz.club/scenarios/the-matrix-games-version-of-east-front-ii/arctic-front-bitter-kuuterselka/b-15.htm?action=scenario&id=5507.
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[Karelian Isthmus, 50 km NW from Leningrad, Finland.] [H2H HIS BZ] [ALL: N AF N VV)] Following the D-Day landings at Normandy, the Allied side waits upon Stalin to fullfil his promise of a major operation on the Eastern front. Only, Generalissumus has a plan of his own. While ensuring the Normandy landing would gain momentum, allowing Hitler time to move reserves from East front to West, he decided to solve the unfinished business with Finland. All other campaigns put on hold, while waiting to commence Operation Bagration later in June, he orders the Leningrad Front to encircle and destroy the Finnish Army deployed at Karelian Isthmus. On June 9th, after a full day of continuous artillery barrage, the Red Army slices through the Finnish forward line, following the old border just north of Leningrad, in full force. The shell-shocked defenders fight delaying actions while retreating to the fortified Vammelsuu-Taipale (VT) main defense line. By June 12, Lieutenant General Alfyorov faces a dilemma: having quickly advanced some 20 kms, should he stop to regroup and re-equip, allowing the Finns time off as well, or should he keep the momentum on? Having done his homework, he opts for the latter. Swithching the now battle worn 108th Army Corps to aside, he orders his fresh 109th Army Corps to break out via a weakly defended area the Finns had considered not suitable for large scale armoured operations. His plan: to break out simultaneously via the Sahakyla and Kuuterselka sectors, sending a left pincer to encircle and destroy the Finnish forces towards West, while continuing to push North with a strong right pincer. On the early morning of June 14, again after a fierce artillery barrage, the plan is on.
Having realised this is the real thing, the Finns gather the available reserves to save the VT line, and as they fear, the whole front. Still, perhaps not realising the full size of the enemy formations, elements of Major General Lagus' Armoured Division are ordered to attack hard to retake any ground lost. Soon realising this is a damage limitation mission at best, the men of the proud "Lagus' Fist" will long remember the battle as Katkera Kuuterselka - Bitter Kuuterselka. [Picture: June 15, 1944: Red Army officers study a disabled Finnish Stu-40 in the fields of Kuuterselka village] [Anomalies JTCS 1.4: (1) Finnish Jaeger platoon values wrong (2) Finnish infanty cannot ride tanks (3) Finnish bicycles are railcars]
Please visit the current homepage of Bitter Kuuterselka: https://www.theblitz.club/scenarios/the-matrix-games-version-of-east-front-ii/arctic-front-bitter-kuuterselka/b-15.htm?action=scenario&id=5507.
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[Karelian Isthmus, 50 km NW from Leningrad, Finland.] [H2H HIS BZ] [ALL: N AF N VV)] Following the D-Day landings at Normandy, the Allied side waits upon Stalin to fullfil his promise of a major operation on the Eastern front. Only, Generalissumus has a plan of his own. While ensuring the Normandy landing would gain momentum, allowing Hitler time to move reserves from East front to West, he decided to solve the unfinished business with Finland. All other campaigns put on hold, while waiting to commence Operation Bagration later in June, he orders the Leningrad Front to encircle and destroy the Finnish Army deployed at Karelian Isthmus. On June 9th, after a full day of continuous artillery barrage, the Red Army slices through the Finnish forward line, following the old border just north of Leningrad, in full force. The shell-shocked defenders fight delaying actions while retreating to the fortified Vammelsuu-Taipale (VT) main defense line. By June 12, Lieutenant General Alfyorov faces a dilemma: having quickly advanced some 20 kms, should he stop to regroup and re-equip, allowing the Finns time off as well, or should he keep the momentum on? Having done his homework, he opts for the latter. Swithching the now battle worn 108th Army Corps to aside, he orders his fresh 109th Army Corps to break out via a weakly defended area the Finns had considered not suitable for large scale armoured operations. His plan: to break out simultaneously via the Sahakyla and Kuuterselka sectors, sending a left pincer to encircle and destroy the Finnish forces towards West, while continuing to push North with a strong right pincer. On the early morning of June 14, again after a fierce artillery barrage, the plan is on.
Having realised this is the real thing, the Finns gather the available reserves to save the VT line, and as they fear, the whole front. Still, perhaps not realising the full size of the enemy formations, elements of Major General Lagus' Armoured Division are ordered to attack hard to retake any ground lost. Soon realising this is a damage limitation mission at best, the men of the proud "Lagus' Fist" will long remember the battle as Katkera Kuuterselka - Bitter Kuuterselka. [Picture: June 15, 1944: Red Army officers study a disabled Finnish Stu-40 in the fields of Kuuterselka village] [Anomalies JTCS 1.4: (1) Finnish Jaeger platoon values wrong (2) Finnish infanty cannot ride tanks (3) Finnish bicycles are railcars]
Player Voting Stats | ||
---|---|---|
Member | Balance | Enjoyment |
Scud | Well Balanced | 8 |
Death~Dealer | Slightly Pro Allies | 9 |
Huib Versloot | Slightly Pro Allies | 8 |
Crossroads | Moderately Pro Allies | 8 |
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
Otto von Blotto | vs. | Charlie-66 | Axis Major Victory | 60 | 10 | ||||
Otto von Blotto | vs. | Charlie-66 | Allies Major Victory | 60 | 10 | ||||
Crossroads | vs. | Huib Versloot | Draw | 30 | 30 | ||||
Huib Versloot | vs. | Death~Dealer | Allies Major Victory | 60 | 10 | ||||
Death~Dealer | vs. | Huib Versloot | Allies Major Victory | 60 | 10 |
Soviets need to break the line early to have a chance and keep their armor at safe distances. The Finns proved deadly at close range with AF off. The Finns need to drive reinforcements west at haste to set up a second front and get bridges blown to slow down Soviets push.
Resolve then, that on this very ground, with small flags waving and tinny blasts on tiny trumpets, we shall meet the enemy, and not only may he be ours, he may be us. --Walt Kelly
Very nice design
A further test game too if this requires more balancing - and it does. New versions will be released under EF:FB mod, this one will be left as-is.
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