• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads

** Breakthrough to Orsha ! - The Matrix Games version of East Front II

** Breakthrough to Orsha ! Image
Campaign Series Ladder

** Breakthrough to Orsha !

By von Niemack
Allies 24 - 1 - 6 Axis
Rating: 6.43 (27)
Games Played: 31
SM: 3
Turns: 18
Type: Custom
First Side: Allies
Second Side: Axis
Downloads: 453
[This scenario is intended to be played with the Blitzkrieg EFII expansion pack installed] Location : Minsk-Smolensk highway, 35 km east of Orsha. The very effective deception plan for operation 'Bagration', was about to be tested! The opening barrage on the forward German lines has just lifted and the 16th Guards Rifle Division is about to commence it's assault, intent on opening up the highway for the tank corps' that are waiting behind it. The Soviet commanders know they are facing a formidable foe, entrenched in several defensive lines, which are supported by strongpoints. Therefore an assault group madeup of T34-mineclearers, T34 flamethrower tanks, assault guns and heavy tanks is leading the way. Further west, general Traut is now fully aware of a major attack along the highway! Although his troops have not been given the name 'Sturm-grenadiere' needlessly, he is far from certain they will stand their ground! His forward observation posts report enemy infantry swarming across the fields towards the lines. Behind them heavy Soviet tanks... a lone voice resounds true the radio set "Help! They are coming..... "
Player Voting Stats
Member Balance Enjoyment
XLVIII Pz. Korp's ProfileXLVIII Pz. Korp Slightly Pro Axis 7
Raven's ProfileRaven Well Balanced 8
Tiger 88's ProfileTiger 88 Totally Pro Allies 7
Unknown's ProfileUnknown Moderately Pro Allies 7
Laza's ProfileLaza Slightly Pro Allies 9
Rupert
Played with EA on.
dawags
Lieutenant General
dawags Thu Jan 16, 2020 1:27 am
Nice set up, but the victory conditions are skewed to the Allies here. My opponent didn't take an objective until turn 17 of 18. Minimally, this game should be a draw around 400-500 points...currently has 225 for a major. The Axis will not win many games in this one.
PawelM
Major
PawelM Frid May 29, 2020 7:50 pm
Allied side have a numerical superiority. It is not a questions of "if" but "when" the Axis will be overrun. Victory levels need to be raised by 400-500Vp to give the German side a chance of a favorable outcome