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H2H-**Winter Push to Krasongrad - The Matrix Games version of East Front II

H2H-**Winter Push to Krasongrad Image
Campaign Series Ladder

H2H-**Winter Push to Krasongrad

By Herr Straßen Läufer
Allies 3 - 0 - 0 Axis
H2H Approaved
Rating: 3.63 (3)
Games Played: 3
SM: 4
Turns: 20
Type: Custom
First Side: Allies
Second Side: Axis
Downloads: 290
Ed Silcox [GD] 17 December, 1941 Valka, S of Kharkov:[H2H][Hypo-HISB] [Ea - On] [N V V] [Version 1.1] The Barbarossa steam roller ran out of steam. First the mud. Then the vacillations of Der Fueher. Then the crazy order to withdraw 90 kilometers followed immediately by the orders to hold in place which helped to paralyze the German army. Super cold weather and snow began to take it's toll. Stalin orders counter attacks all along the lines. The sun was glinting off the fresh snowfall between the squalls of the wind driven and blinding snow. The 57th Army knew the area around Valka well. It was where they cut their "teeth" against the German heavy blows during the end of Barbarossa. Ryabyshev's 57th along with Kharitonov's 9th Army will drive a deep wedge into the lines of Hoth's 17th Army. The German army sat frozen in the snow. Only a few German tanks could move and only when the crews started fires under their oil pans. Reports of Russians "every where" had the German armor moving (when it could) in all directions to thwart the Russian advancing columns. Winter had come with a monstrous vengeance. The Russians had a better understanding of the weather and could muster not only their armor but they could launch some limited air attacks in support of their advance. This Soviet assault will bring further pain and suffering upon the Germans who could hardly cope with the Winter's cold let alone the hammer blows of cold Soviet steel. Valka and the surrounding villages would soon provide a place to shelter from the bitter cold. Other Soviet units fighting their way to Kharkov were doing well and the 57th's gaining of the region around Valka would help to rip open the frozen and soft underbelly of the German armies in Southern Russia. By the end of the day who will hold the billets and a chance at a warm nights rest?
Player Voting Stats
Member Balance Enjoyment
Tiger 88's ProfileTiger 88 Totally Pro Allies 1
1925frank's Profile1925frank Totally Pro Allies 8
1925frank's Profile1925frank Moderately Pro Allies 9
Gaming Records
1st Side Player 2nd Side Player Result Score
Allies 1925frank's Profile 1925frank vs. Herr Straße Laufer Herr Straße Laufer's Profile Axis Allies Major Victory 48 8
Allies 1925frank's Profile 1925frank vs. Herr Straße Laufer Herr Straße Laufer's Profile Axis Allies Major Victory 48 8
Axis Tiger 88's Profile Tiger 88 vs. Death~Dealer Death~Dealer's Profile Allies Axis Major Loss 8 48
1925frank
1st Lieutenant
1925frank Sun Jul 28, 2019 1:45 pm
I gave it a totally-pro-allies rating because the Soviet tanks are T-34s and KV-1s, and the Germans had a mishmash of early-war tanks. But the Germans have engineers, and the terrain contains a lot of wooded areas. It was an entertaining slug-fest.
1925frank
1st Lieutenant
1925frank Sun Aug 16, 2020 2:11 pm
I think the designer is going to tinker with the scenario. As we played it, the Soviets have a number of T-34s and KV-1s. The Germans have some engineers, but not many. The other German tanks of the era were no match. The T-34s and KV-1s were good at knocking off German infantry, so the Soviets had an advantage that the Germans had a difficult time compensating for.