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Kostev's Cost - The Matrix Games version of East Front II

Kostev's Cost Image
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Kostev's Cost

By C. Kibler
Allies 66 - 17 - 58 Axis
Rating: 8.42 (103)
Games Played: 141
SM: 1
Turns: 10
Type: Stock
First Side: Allies
Second Side: Axis
Kostev, 45km SE of Kharkov: [Best played against Human opponent. Recommend the use of optional armor facing rule.] For over two months now the "landsers" of Major Wuerst's II Battalion have been doing their duty. And their duty today, like many other days since the failed offensive now known as Kursk, is to stop whatever formation the Russians have gathered together to throw at them. The survivors once again find themselves under orders to prevent a Soviet breakthrough, this time near the small town of Kostev. Grimly they await the inevitable onslaught, wondering what the price of Kostev will be -- a question which is also on the mind of Russian Col. Mitryaev, as he makes his final preparations before setting his command in motion. Special thanks to Beta Brigade Testers Arne Beruldsen, Hugh Browne, Bart Gauvin, Paul Lebowitz, Jim Mays, Patrick Mullen, Richard Munroe, Craig Stewart
Player Voting Stats
Member Balance Enjoyment
Blitz Shadow Player's ProfileBlitz Shadow Player Well Balanced 6
Blitz Shadow Player's ProfileBlitz Shadow Player Slightly Pro Axis 6
Blitz Shadow Player's ProfileBlitz Shadow Player Slightly Pro Axis 6
Blitz Shadow Player's ProfileBlitz Shadow Player Slightly Pro Axis 6
Blitz Shadow Player's ProfileBlitz Shadow Player Slightly Pro Axis 6
Digger
Nice little quick play scenario
The Rattler
Good scenario i would play as either side though the Russians do have some armour advantage.
Fubar1
Quick and violent with lots of options for both sides.
Krec
tricky scenario , can go either way, maybe a few more turns for Germans would help, very fun scen thou,
"No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country."George S. Patton
Rupert
EA off
Rupert
EA off
Schwerpunkt75
Good smaller scenario, plays quickly. Good mix of forces for both sides.
XLVIII Pz. Korp
Text book defensive action for the Germans. Positioning of AT assets critical. A real hoot.
Scud
Only 10 turns, the allies need to be quick.
Resolve then, that on this very ground, with small flags waving and tinny blasts on tiny trumpets, we shall meet the enemy, and not only may he be ours, he may be us. --Walt Kelly
Scud
10 turns. Allies need to move fast.
Resolve then, that on this very ground, with small flags waving and tinny blasts on tiny trumpets, we shall meet the enemy, and not only may he be ours, he may be us. --Walt Kelly
Schwerpunkt75
One of the best small scenarios. Very winnable by either side. Had a major victory until the last turn, when my opponent broke my line and rushed his mobile units to the victory hexes.
Big Ivan
Captain
Big Ivan Sun Mar 15, 2015 6:58 pm
All around good design. I enjoyed it.