Ode to PanzerBlitz Scenario #1 - The Matrix Games version of East Front II
Rating: | 0 (0) |
Games Played: | 1 |
SM: | 4 |
Turns: | 10 |
Type: | Custom |
First Side: | Allies |
Second Side: | Axis |
Downloads: | 182 |
Search my scenarios separately for the 12 individual Panzerblitz scenarios that make up the "Ode to Panzerblitz" collection. Ode to Panzerblitz is a collection of the original twelve situations that came in the game. These have been converted to East Front II standards so that these scenarios may be played in this format. There have already been some Panzerblitz scenarios converted to East Front standards by authors such as Edward Hayes, Martin Rapier, William Velovoch, and Warren K. Wawrosch. My thanks go to them for leading the way with their very worthy efforts. Some of their scenarios merely give the real battle that inspired the Panzerblitz scenarios. The others though do convert the scenario from the game to the East Front standards, to include the recreation of the mapboards and opposing forces, and a close rendition of the victory conditions too. However, having different authors means that they do not always convert to the same standards. They differ as to the elevation values between each level, how the road network is portrayed on the map, how the villages are constructed, how the Panzerblitz pieces break down in terms of East Front units, etc. Even in cases where two different authors did their versions of a particular scenario, the maps do not exactly match and the Orders of Battles for both sides do not match either. Something had to be done to correct his situation and I took it upon myself to do just that.
Gaming Records | |||||||||
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1st Side Player | 2nd Side Player | Result | Score | ||||||
Michael | vs. | Tide1 | Allies Major Loss | 8 | 48 |
Allies have a tough assignment trying to break up a series of Axis dug in position defended by 88s, engineers & infantry. No Soviet engineers to breach the minefields leaver the Soviet to attack from the South or through the woods, both a time consuming problem. Axis can sit tight and shift troops to where the attack finally comes.