** Plug a Hole! - The Matrix Games version of East Front II
Rating: | 8.91 (18) |
Games Played: | 26 |
SM: | 3 |
Turns: | 20 |
Type: | Custom |
First Side: | Axis |
Second Side: | Allies |
Downloads: | 481 |
[10km E of Mogilev]: [H2H] [HISB] [GD] : In the decisive battle of the summer, 166 divisions of four Russian army groups attacked German Army Group Center at six separate points in Belorussia, with orders to sweep toward Minsk. (Operation Bagration) The German plan was to tie down Russian strength with do-or-die stands at four towns: Vitebsk, Orsha, Mogilev and Bobruisk. On June 26th, General Zakharov's Second Belorussian Front and units of the Third Belorussian Front attacked the fortified towns of Orsha and Mogilev, supported by ground attack aircraft of the Fourth Air Army. Two divisions of General Kurt von Tippelskirch's Fourth Army were destroyed and the remainder were falling back in chaos and confusion. Tippelskirch ordered one of his reserve units, the Feldherrnhalle Panzer Grenadier Division to rush forward and plug "the hole east of Mogilev." The division commander, Major General von Steinkeller, promptly reported; "Precisely what hole are you supposed to stop? We've got nothing but holes here." It was going to be a long and bloody day for the panzer grenadiers. [ALL: N EA: N VV]
Player Voting Stats | ||
---|---|---|
Member | Balance | Enjoyment |
LEGXXIIPRPF | Well Balanced | 10 |
Boisforas | Well Balanced | 8 |
Boisforas | Well Balanced | 7 |
Herr Straße Laufer | Well Balanced | 8 |
Scud | Well Balanced | 8 |
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
Panzerjaeger | vs. | oldesoldier | Axis Minor Loss | 12 | 27 | ||||
Panzerjaeger | vs. | fastphil | Axis Major Victory | 36 | 6 | ||||
Oberst | vs. | fritzfarlig | Axis Major Victory | 36 | 6 | ||||
Oberst | vs. | fritzfarlig | Allies Major Victory | 36 | 6 | ||||
Panzerjaeger | vs. | Cam | Axis Major Loss | 6 | 36 |
played with Extreme Assault OFF
An interesting tactical dilemma from both sides. Utilizing proper tactics within the force mix is key. German ranged fire and great infantry versus Russian numbers. Not having victory hexes is a bonus. And, the Russians can win without exiting a single unit.
“The past was erased, the erasure was forgotten, the lie became the truth.”― George Orwell (1984)
Very balanced and enjoyable scenario
Plenty of options for the attacking side (Allies) to chose from. And an interesting map.
Tense "cat and mouse" scenario for both sides! There are no victory hexes, so each loss hurts. Russian player can win without exiting any units.
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
lack of Russia artillery