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Roads to Pabianice - The Matrix Games version of East Front II

Roads to Pabianice Image
Campaign Series Ladder

Roads to Pabianice

By C. Kibler
Axis 46 - 25 - 32 Allies
Rating: 8.3 (80)
Games Played: 103
SM: 2
Turns: 12
Type: Stock
First Side: Axis
Second Side: Allies
Pabianice, 15km SW of Lodz: [Best played against Human opponent or as Allied] It had been less than a week since the invaders of Germany's Army Group South had violated the Polish border yet already they were closing in on Lodz. Both the Germans and the Poles knew Lodz was the last stop before Warsaw! Along the highway leading into Lodz from the southwest lay the town of Pabianice. The II. Battalion of the 1st SS Regiment "Leibstandarte Adolf Hitler" was ordered to cut off Pabianice from the south, denying that route to Polish units streaming northward toward Warsaw. Meanwhile, the I. Battalion of the "LAH" was ordered to isolate Pabianice from the north. The III. Battalion remained in reserve along the Pabianice-Lask highway supporting the artillery. For the Germans the end was in sight. However, the Polish units in the area were ready to surrender neither themselves - nor these vital roads - to Hitler's rampaging legions.
Player Voting Stats
Member Balance Enjoyment
Avalon Vulcrust's ProfileAvalon Vulcrust Moderately Pro Axis 6
Blitz Shadow Player's ProfileBlitz Shadow Player Moderately Pro Axis 6
Shaun's ProfileShaun Well Balanced 8
Eberbach's ProfileEberbach Slightly Pro Axis 0
Warhorse's ProfileWarhorse Well Balanced 8
Harald Blauzahn
Setup grants for both players a fine mixture of attacking and defending. Carefull planning needed. Draw is most likeley.
Fubar1
The Poles just keep coming like the Russian hordes!
Filthy-Missile
It was DIFFERENT for sure I liked it but axis was too superior
John Given
Interesting scenario utilizing early war equipment from the beginning of the conflict. Polish troops have some unusual gear and are tougher than they look!
Thus, what is of supreme importance in war is to attack the enemy's strategy.

Sun Tzu
John Given
The Polish troops are surprisingly fun to play - the Poles even get tanks and armored cars. Their infantry can occasionally inflict casualties at two hexes distance. Tougher than Russian troops! They also get good artillery. The Germans put up a bloody tough fight though.
Thus, what is of supreme importance in war is to attack the enemy's strategy.

Sun Tzu
Schwerpunkt75
Still one of my favorites. Poles must mass, close the distance and use their superior numbers to overwhelm the Germans.
Schwerpunkt75
2nd Lieutenant
Schwerpunkt75 Wed Sep 21, 2022 5:08 pm
Some definite design flaws in this one that detract from game play. Too many fixed units that only randomly become unfixed. Germans have a good number of smoke rounds, but no way to fire them for most of the scenario. Between two equally skilled opponents, a draw result is very likely.
Colonel Slack-Goodspeed
1st Lieutenant
Colonel Slack-Goodspeed Frid Oct 11, 2024 12:30 am
Draw is most likely outcome.
Colonel Slack-Goodspeed
1st Lieutenant
Colonel Slack-Goodspeed Frid Oct 11, 2024 12:32 am
Draw is most likely scenario
Ritterkrieg_
Private
Ritterkrieg_ Frid Oct 11, 2024 12:58 am
Too short. Too many Poles!