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The Battle of Szack - The Matrix Games version of East Front II

The Battle of Szack Image
Campaign Series Ladder

The Battle of Szack

By Mike Amos
Allies 4 - 1 - 1 Axis
Rating: 6.78 (5)
Games Played: 6
SM: 1
Turns: 13
Type: Custom
First Side: Allies
Second Side: Axis
Downloads: 268
[Eastern Poland, village of Szack]: [H2H/ALLIED][HISB][BB] Deputy commander of KOP, general Wilhelm Orlik-Rueckemann decided to unite as many troops under his command as possible and join with the rest of Polish forces in the west. He ordered all the KOP forces in Polesie area to withdraw. In several days he managed to gather approximately 9 000 men under his command, coming from various units spread on 300 kilometres long strip of the Polish-Soviet border. On September 19 he ordered all his units to march towards Kowel, where his forces were to be joined by the Independent Operational Group Polesie under general Franciszek Kleeberg. However, the difficult situation and the outcome of the battles of Brzesc and Kobryn forced Rueckemann's group to change the plans. The Polish units changed the direction and started to march through the forests towards Wlodawa and Kamien Koszyrski. The group found itself in a no-man's-land between the Soviet forces and the Wehrmacht and could operate freely. However, the morale of the troops was low and on September 27 general Orlik-Rueckemann decided to engage the Soviet forces in order to achieve a victory and raise the morale. The Polish forces were marching in two columns. In the early morning of September 28 the northern column reached the forests near the village of Mielniki while the southern column reached the forests east of Szack. Polish reconnaissance reported that the town of Szack was occupied by Soviet infantry and tanks. Orlik-Rueckemann ordered both columns to form a defensive line along the border of the forest and provoked the Red Army to attack. A civilian went to the Commander of the 411th Tank Battalion, and told him of a Polish squadron wishing to surrender, in the forest South of Szack Kapitan Nieseniuk, without checking on the intel, or recon of that area, or notifying the Divisional HQ, took his unit down the isthmus between Lakes Lucimier and Krugloje. The Polish cavalry, with 37mm ATG's in position waited until the tanks were inside of 500 meters and opened fire. The tankers responded poorly and were thrown into confusion, lossing some tanks and withdrawing. Shortly thereafter, the Poles launched their attack on Szack, first Battalion Balcerzak, then Battalion Berezne. After a short struggle, the town was in Polish hands, heralding a much needed, if not short-lived Polish victory! [ALL] [Version 1.5] Requires either the updated Polish units, or to have the latest version of Lapland War Mod:Forgotten Battles!
Player Voting Stats
Member Balance Enjoyment
Crossroads's ProfileCrossroads Well Balanced 9
Crossroads's ProfileCrossroads Well Balanced 9
Panther's ProfilePanther Slightly Pro Allies 7
Herr Straße Laufer's ProfileHerr Straße Laufer Totally Pro Allies 2
Hawk Kriegsman's ProfileHawk Kriegsman Moderately Pro Allies 6
Gaming Records
1st Side Player 2nd Side Player Result Score
Allies Hawk Kriegsman's Profile Hawk Kriegsman vs. Zap Zap's Profile Axis Draw 6 6
Axis Herr Straße Laufer's Profile Herr Straße Laufer vs. 1925frank 1925frank's Profile Allies Axis Major Loss 2 12
Allies Ed's Profile Ed vs. Tiger 88 Tiger 88's Profile Axis Allies Major Victory 12 2
Allies Panther's Profile Panther vs. Landser34 Landser34's Profile Axis Allies Major Victory 12 2
Axis Crossroads's Profile Crossroads vs. Warhorse Warhorse's Profile Allies Axis Minor Victory 9 4
Crossroads
A really nice early war scenario of Soviet invasion on Poland. The ambush the Poles are able to put together in the beginning goes a long way to determine the outcome, so better kill those enemy tanks if playing Allies! (Soviet Axis used here). Fun scenario for sure!
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Crossroads
Had pretty good success in breaking out of Polish ambush, but just couldn't keep them out of Szack! Was a close run thing until the end, played a tad too aggressive and lacked the forces for the final counter attack :)
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Herr Straße Laufer
General of the Army
Herr Straße Laufer Mon Jan 11, 2016 11:48 am
Poles should overrun the disrupted Russian armor on turn one. Should be able to capture them all if done right. Then you and your opponent won't waste time trying to make a game out of it, because the Russians would simply lose sooner.
“The past was erased, the erasure was forgotten, the lie became the truth.”― George Orwell (1984)
Zap
Lieutenant General
Zap Frid Feb 04, 2022 6:08 am
I would suggest not to have the Russian tanks ambushed. Allow them to make it to a good defensive position intact. It seems to me the Only way the Russians can give a fight with any effect is with the full complement of tanks.