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Blowtorch and Corkscrew - The Matrix Games version of Rising Sun

Blowtorch and Corkscrew Image
Campaign Series Ladder

Blowtorch and Corkscrew

By D. Bevard
Allies 6 - 1 - 2 Axis
Rating: 8.05 (4)
Games Played: 9
SM: 3
Turns: 21
Type: Stock
First Side: Allies
Second Side: Axis
Ishin, 10km ENE of Naha, Okinawa: [Best played as Allied] While American army and marine formations continued to pound against the outer defensive positions of the Shuri Fortified Zone in April 1945, the 7th Infantry Division continued to push forward along Okinawa's eastern coast. Facing the 32nd Regimental Combat Team southwest of Ishin was Skyline Ridge occupied by the Japanese 11th Independent Infantry Battalion anchoring the right side of the enemy line. Before Yonabaru Airfield along Buckner Bay could be occupied, the interlocking system of bunkers, caves and trenches on Skyline Ridge would have to be taken. As with all the fighting on the island, this would prove to be no easy task. Following an intensive artillery barrage the 2nd/32 and 3rd/32 Infantry Battalions and their attached armor moved against the ridge on April 20th using tactics developed in the long drive across the Pacific. Supported by flamethrower tanks and explosive laden engineers, enemy positions would be isolated while assault companies and additional tanks maneuvered to attack and dig the determined Japanese soldiers out of their fortified holes.
Player Voting Stats
Member Balance Enjoyment
Rasputitsa's ProfileRasputitsa Slightly Pro Axis 7
Death~Dealer's ProfileDeath~Dealer Well Balanced 3
keif149's Profilekeif149 Slightly Pro Axis 6
Yossarian's ProfileYossarian Well Balanced 8
Gaming Records
1st Side Player 2nd Side Player Result Score
Axis Ashcloud's Profile Ashcloud vs. itlnprd itlnprd's Profile Allies Axis Major Victory 36 6
Allies Yossarian's Profile Yossarian vs. Jeepster777 Jeepster777's Profile Axis Allies Minor Victory 27 12
Axis Tank Killer's Profile Tank Killer vs. Hughen Tanken de Tote Hughen Tanken de Tote's Profile Allies Draw 18 18
Allies keif149's Profile keif149 vs. Warhorse Warhorse's Profile Axis Allies Major Loss 6 36
Allies Ed's Profile Ed vs. John Given John Given's Profile Axis Allies Minor Victory 27 12
Death~Dealer
World in Flames Tournament Game
John Given
1st Lieutenant
John Given Wed Mar 26, 2014 5:06 pm
Ed charged directly for the tougher terrain I was located in after taking a turn or two to hide and assess the situation. When the main charge began, he began taking large numbers of casualties (that would be the only reason later I did as well as I did) that only began to taper off as he grabbed the tougher terrain.

I could therefore inflict a large amount of damage early on, but this damage dropped off sharply as he grabbed the various bunkers and trenches. At this point, about turn 12, it largely came down to numbers. The U.S. force is massive compared to the Japanese, and is therefore able to inflict much more damage in a short amount of time. Once the allies grab the tough defensive hexes, there isn't all that much the Japanese can do. By the final few turns, I was getting maybe a reduction or two per turn; early on, it's more like a reduction or two per SHOT.

Very close game - was a draw until the final turn, when Ed grabbed a bunker worth 25 pt. I considered overstacking the bunker to help prevent its capture, but that would have led to increased likelihood of disruptions and casualties...which would have increased the chance of capture anyway. So I gambled...and lost!

Well played Ed.
Thus, what is of supreme importance in war is to attack the enemy's strategy.

Sun Tzu