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Fight Club 3 - The Matrix Games version of Rising Sun

Fight Club 3 Image
Campaign Series Ladder

Fight Club 3

By Jumbo Mustaffe
Allies 0 - 0 - 1 Axis
Rating: 1.9 (1)
Games Played: 1
SM: 8
Turns: 60
Type: Custom
First Side: Allies
Second Side: Axis
Downloads: 344
Somewhere in the South Pacific. {H2H\Axis} {Fictional} US Army forces have control over a low ridge. It provides a commanding view of the coastal area, or so they think. After repulsing a weak recon probe the day before, the Japanese have returned. Using skill and knowledge of the terrain, they have found several routes that would provide them with cover to approach the GI's on their ridgeline. However, due to almost complete coverage of up to 20 ft. tall kunai grass, they are finding the going tough at best. The Japanese are tasked to taking back the ridge and expelling the Americans from the plateau.The Americans, expecting a counter attack, will be on high alert. Both sides will be aided by air support and naval gun ships. Factors on the high seas will determine if the naval support will remain constant. Both sides will have to reach deep in themselves to find the strength to obtain victory.
Player Voting Stats
Member Balance Enjoyment
keif149's Profilekeif149 Totally Pro Axis 3
Gaming Records
1st Side Player 2nd Side Player Result Score
Allies Blitz Shadow Player's Profile Blitz Shadow Player vs. keif149 keif149's Profile Axis Allies Major Loss 16 96