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Kawkareik - The Matrix Games version of Rising Sun

Kawkareik Image
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Kawkareik

By Curt Cabbage
Axis 8 - 2 - 9 Allies
Rating: 7.67 (17)
Games Played: 19
SM: 3
Turns: 25
Type: Stock
First Side: Axis
Second Side: Allies
Kawkareik, Burma: When war broke out in the Far East, the British were certain that, regardless of Japanese intentions regarding Malaya and the Dutch East Indies, they would not invade Burma. On the 16th of December, 1941, the Japanese occupied Victoria Point and its airfield on the extreme southern tip of Burma on the Kra Isthmus and began moving north, quickly grabbing the airfields at Tavoy and Mergui by the 9th of January, 1942; all of this without resistance from the Commonwealth Frontier Forces. Further south, Commonwealth forces were reeling from the Japanese onslaught of Malaya and the British Commander in Chief, General Wavell was convinced that the Japanese forces operating in Burma were but mere detachments. On the 10th of January, the bulk of the Japanese 55th Division crossed into Burma from Raheng, Thailand and on the 20th arrived near Kawkareik, Burma, where the Commonwealth 16th Indian Brigade was guarding the exits from the Dawna Hills which separated Burma from Thailand. Immediately the Japanese began skirmishing and infiltrating through the jungle; moving to encircle the lone Indian Brigade. On the 22nd a "larger scale" Japanese attack developed.
Player Voting Stats
Member Balance Enjoyment
Tiger 88's ProfileTiger 88 Well Balanced 8
Hawk Kriegsman's ProfileHawk Kriegsman Well Balanced 8
XLVIII Pz. Korp's ProfileXLVIII Pz. Korp Slightly Pro Allies 8
Valor's ProfileValor Moderately Pro Axis 8
Mike Abberton's ProfileMike Abberton Slightly Pro Axis 8
Valor
Scenario has great potential concerning map, tactical situation and force mix. It definitely needs to be rebalanced.
Death~Dealer
A well balanced infantry battle
Kool Kat
Initially, I thought this scenario was \"Slightly Pro Axis,\" but now believe it to be \"Slightly Pro Allies\" Interesting early war scenario, great map, and exotic / unique units (e.g. Gurkha Rifles, Frontier Scouts, Constable units, and native troops). Has a good period \"feel\" to it. But not a balanced scenario. VP objectives need to have higher values, for Japanese to have a chance at a Minor Victory. Against equal players, the best a Japanese player can do is achieve a Draw. With a little re-balance, Kawkareik could become a real winner!
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
Relayer
possibly more turns added to balance out
Kool Kat
Lieutenant General
Kool Kat Wed Sep 23, 2020 6:14 pm
My Allied opponent adopted a forward defense that was overwhelmed by the numerical superiority of the Japanese forces. A defense in depth and fortification of the town of Kawkareik might have yielded better results for the Allies.
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
Schwerpunkt75
2nd Lieutenant
Schwerpunkt75 Frid Jul 28, 2023 1:32 am
Interesting OOB with units of the Thai Royal Army included for the Axis. Interesting, realistic map. Japanese forces are not overwhelming, and the Allied forces have some good defensive terrain. Between two opponents of equal ability, the Axis player may find it difficult to make any progress.