Operation Oboe One - The Matrix Games version of Rising Sun
Rating: | 0 (0) |
Games Played: | 0 |
SM: | 7 |
Turns: | 55 |
Type: | Custom |
First Side: | Australia |
Second Side: | Japan |
Downloads: | 355 |
1 May 1945
Operation Oboe One - This scenario attempts to depict the Australian invasion of the Indonesian island of Tarakan beginning on 1 May 1945.
I added an extra piece of land on the map on which units awaiting landing craft have been placed. Apart from initial wave, all other landing units will have to be picked-up from this piece landmass, or transport ships as it is meant to portray.
All Japanese forces are "fixed" until turn 13, so it's probably best played as Allied human against Japanese AI.
As the scenario begins on 1 May Australian troops and artillery has already taken Sadau Island - which it took on 30 April 1945.
For the allies to win a clear victory they have to secure all, if not most of objectives and destroy nearly all of the Japanese forces.
I included an Aussie amphibious assault on the airfield. There never was such a raid, but figured it added a little something. For those not wishing to assault the airfield, simply remove the amphibious landing units located near Sadau Island in the scenario editor before play.
Spud - 30 November 2008.
Operation Oboe One - This scenario attempts to depict the Australian invasion of the Indonesian island of Tarakan beginning on 1 May 1945.
I added an extra piece of land on the map on which units awaiting landing craft have been placed. Apart from initial wave, all other landing units will have to be picked-up from this piece landmass, or transport ships as it is meant to portray.
All Japanese forces are "fixed" until turn 13, so it's probably best played as Allied human against Japanese AI.
As the scenario begins on 1 May Australian troops and artillery has already taken Sadau Island - which it took on 30 April 1945.
For the allies to win a clear victory they have to secure all, if not most of objectives and destroy nearly all of the Japanese forces.
I included an Aussie amphibious assault on the airfield. There never was such a raid, but figured it added a little something. For those not wishing to assault the airfield, simply remove the amphibious landing units located near Sadau Island in the scenario editor before play.
Spud - 30 November 2008.