1st Chronicles of V Pz Army - The Matrix Games version of West Front
Rating: | 8.61 (15) |
Games Played: | 20 |
SM: | 10 |
Turns: | 64 |
Type: | Custom |
First Side: | Axis |
Second Side: | Allies |
Downloads: | 110 |
This scenario can only be played blind.
Dec 16,1944
Version 1.05 which has the updated 44 infantry..Part I of V Panzer Armee campaign during the Ardennes Offensive. Main forces are derived from German LXVI Infantry Corps and American 106th Inf Division. Best played H2H. Also very suitable for a 2x2 team game. The scenario is designed for AF off and EA on. Please view this as an historical type novel. The OOB is fairly accurate as to units etc but not 100% historical. Players may agree to have the Americans not blow bridges across Our River. It is not required as the design itself will make this fairly difficult but not impossible. I have tried to simulate the actual confusion and lack of communication for the Americans for the first day which is about 8 to 10 turns. After this they will continue to improve and strengthen so the Germans are forced to make some tough choices. I have been working on this trilogy for a long time now and this version of the first scenario has been tested and played extensively.I do wish to thank all those that have played it and given me valuable input as to maps and design. My intent was to make it exciting and I do believe it will be a real nailbiter for both sides at times. I hope you all enjoy this......it is a labor of love :-)
Earl (von Earlmann)
Dec 16,1944
Version 1.05 which has the updated 44 infantry..Part I of V Panzer Armee campaign during the Ardennes Offensive. Main forces are derived from German LXVI Infantry Corps and American 106th Inf Division. Best played H2H. Also very suitable for a 2x2 team game. The scenario is designed for AF off and EA on. Please view this as an historical type novel. The OOB is fairly accurate as to units etc but not 100% historical. Players may agree to have the Americans not blow bridges across Our River. It is not required as the design itself will make this fairly difficult but not impossible. I have tried to simulate the actual confusion and lack of communication for the Americans for the first day which is about 8 to 10 turns. After this they will continue to improve and strengthen so the Germans are forced to make some tough choices. I have been working on this trilogy for a long time now and this version of the first scenario has been tested and played extensively.I do wish to thank all those that have played it and given me valuable input as to maps and design. My intent was to make it exciting and I do believe it will be a real nailbiter for both sides at times. I hope you all enjoy this......it is a labor of love :-)
Earl (von Earlmann)
Player Voting Stats | ||
---|---|---|
Member | Balance | Enjoyment |
Herr Straße Laufer | Well Balanced | 7 |
Tiger 88 | Moderately Pro Allies | 9 |
kernel t | Well Balanced | 9 |
Reddog | Well Balanced | 10 |
Oberst | Well Balanced | 10 |
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
Scud | vs. | Panzerjaeger | Allies Minor Victory | 90 | 40 | ||||
Nort | vs. | kernel t | Axis Major Victory | 120 | 20 | ||||
Cole | vs. | kernel t | Allies Major Victory | 120 | 20 | ||||
Ed | vs. | kernel t | Axis Major Victory | 90 | 15 | ||||
Cole | vs. | Herr Straße Laufer | Axis Major Victory | 90 | 15 |
Reddog
Issue with the current version of this scenario is that it is set to night for the whole game. Recommend you go into the scenario editor after a couple of turns and change visibility to 1 (for fog). Have yet to figure out when fog lifts and it depends how many turns in a day (estimate about 6-8 turns per day).