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2nd Chronicles of V Pz Army - The Matrix Games version of West Front

2nd Chronicles of V Pz Army Image
Campaign Series Ladder

2nd Chronicles of V Pz Army

By von Earlmann
Axis 5 - 3 - 9 Allies
Rating: 8.95 (10)
Games Played: 17
SM: 10
Turns: 88
Type: Custom
First Side: Axis
Second Side: Allies
Downloads: 338
This scenario can only be played blind.

Dec 16-26,1944
Version 1.07 and was last updated on August 4,2013.Main update was to replace 41 and 42 American units with the 44 versions. Also, victory levels were slightly adjusted. Part II of V Panzer Armee during the Bulge Offensive.Suitable for 2x2 team play. Scenario deals with the south flank of the V Panzer Armee during the Ardennes offensive. There was significant play testing and comments from many players that have been incorporated into this version and it should be as balanced as I can make it within the game engine. It should be viewed as an historical novel rather than a perfectly accurate scenario of the battle. It should however reflect the problems and challenges that both sides encountered
during the actual battle. I hope everyone enjoys the scenario.Please note the scenario plays best with AF off and EA on. Also, for a bit more historical action it is suggested that the Allies use no aircraft until at least turn 65 which helps simulate the poor visibility and clearing skies for the last 2 days of the fight.. Also, the allies should not blow any bridges until at least turn 25. These are optional suggestions and should be agreed to by both sides before beginning the scenario.
Player Voting Stats
Member Balance Enjoyment
Reddog's ProfileReddog Well Balanced 10
kernel t's Profilekernel t Slightly Pro Allies 10
Tiger 88's ProfileTiger 88 Well Balanced 10
PvP's ProfilePvP Well Balanced 8
kernel t's Profilekernel t Slightly Pro Allies 9
Gaming Records
1st Side Player 2nd Side Player Result Score
Axis Nort's Profile Nort vs. kernel t kernel t's Profile Allies Axis Major Victory 120 20
Axis Von Luck's Profile Von Luck vs. kernel t kernel t's Profile Allies Axis Minor Victory 90 40
Allies kernel t's Profile kernel t vs. Panzerjaeger Panzerjaeger's Profile Axis Draw 60 60
Allies Otto von Blotto's Profile Otto von Blotto vs. Boisforas Boisforas's Profile Axis Allies Major Victory 120 20
Allies dawags's Profile dawags vs. Armored Inferno Armored Inferno's Profile Axis Allies Minor Victory 90 40
Reddog
It's quite a challenge for the Allies in the first half but if you stay with it revenge is sweet. An excellent scenario and well designed and balanced for 2x2 players.
Good Hunting,
Reddog
Romano
I don't think the allies can stop the german armor if the germans use all that smoke. I jammed them completely without the smoke, so it's very very fickle in that regard.
Romano
The allies do not need to use any smoke. The bridges and the 1 major objective put a big burden on the german attacker. But the allies must guess right on how they allocate their forces because the scene is 88 turns long and the germans can overcome blown bridges eventually. Super fun scenario to play. Some of the unit placements are not historical, but who cares.... the strategic options are vast.