2nd Chronicles of V Pz Army - The Matrix Games version of West Front
Rating: | 8.95 (10) |
Games Played: | 17 |
SM: | 10 |
Turns: | 88 |
Type: | Custom |
First Side: | Axis |
Second Side: | Allies |
Downloads: | 338 |
This scenario can only be played blind.
Dec 16-26,1944
Version 1.07 and was last updated on August 4,2013.Main update was to replace 41 and 42 American units with the 44 versions. Also, victory levels were slightly adjusted. Part II of V Panzer Armee during the Bulge Offensive.Suitable for 2x2 team play. Scenario deals with the south flank of the V Panzer Armee during the Ardennes offensive. There was significant play testing and comments from many players that have been incorporated into this version and it should be as balanced as I can make it within the game engine. It should be viewed as an historical novel rather than a perfectly accurate scenario of the battle. It should however reflect the problems and challenges that both sides encountered
during the actual battle. I hope everyone enjoys the scenario.Please note the scenario plays best with AF off and EA on. Also, for a bit more historical action it is suggested that the Allies use no aircraft until at least turn 65 which helps simulate the poor visibility and clearing skies for the last 2 days of the fight.. Also, the allies should not blow any bridges until at least turn 25. These are optional suggestions and should be agreed to by both sides before beginning the scenario.
Dec 16-26,1944
Version 1.07 and was last updated on August 4,2013.Main update was to replace 41 and 42 American units with the 44 versions. Also, victory levels were slightly adjusted. Part II of V Panzer Armee during the Bulge Offensive.Suitable for 2x2 team play. Scenario deals with the south flank of the V Panzer Armee during the Ardennes offensive. There was significant play testing and comments from many players that have been incorporated into this version and it should be as balanced as I can make it within the game engine. It should be viewed as an historical novel rather than a perfectly accurate scenario of the battle. It should however reflect the problems and challenges that both sides encountered
during the actual battle. I hope everyone enjoys the scenario.Please note the scenario plays best with AF off and EA on. Also, for a bit more historical action it is suggested that the Allies use no aircraft until at least turn 65 which helps simulate the poor visibility and clearing skies for the last 2 days of the fight.. Also, the allies should not blow any bridges until at least turn 25. These are optional suggestions and should be agreed to by both sides before beginning the scenario.
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
Nort | vs. | kernel t | Axis Major Victory | 120 | 20 | ||||
Von Luck | vs. | kernel t | Axis Minor Victory | 90 | 40 | ||||
kernel t | vs. | Panzerjaeger | Draw | 60 | 60 | ||||
Otto von Blotto | vs. | Boisforas | Allies Major Victory | 120 | 20 | ||||
dawags | vs. | Armored Inferno | Allies Minor Victory | 90 | 40 |
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