Rating: |
3.9 (2) |
Games Played: |
3 |
SM: |
1 |
Turns: |
12 |
Type: |
Custom |
First Side: |
Allies |
Second Side: |
Axis |
Downloads: |
390 |
H2H [Hypothetical] The British and Germans developed the tactics of deep raids into enemy territory. These were designed to cause the utmost disruption of the rear areas by attacking airfields, ammo depots, headquarters, ports, and supply routes. This battle is one of those moments where the phrase, "no plan survives first contact", is well suited. Sometimes the 'targets' were alerted, by spys, to the coming raid. Often just getting to the target was bungled through equipment breakdowns or units getting lost on the way. The best laid plans of mice and men often go astray? A British commando team planned a deep raid to hit a newly completed German forward air base. The German engineers were waiting to move on to other projects. Instead they began the day fighting for their lives. For the Brit commando group, this could be one example of a really stupid plan? Or, could it be a great one? At dawn they struck.