2 - 0 - 0
Rating: |
5.3 (2) |
Games Played: |
2 |
SM: |
1 |
Turns: |
15 |
Type: |
Custom |
First Side: |
Allies |
Second Side: |
Axis |
Downloads: |
290 |
(Best played as Allied vs computer) At 00.26 the first reports came in about Allied gliders landing inside the perimeter defense of 1. Battery/ I Bn /716.Art Reg:t.Although the attack was carefully planned and rehearsed many times things went wrong for the men of 9th Bn The Patachute Regiment.Darkness and a spirited German defense added to the difficulties for the CO of the 9th Paras - LtCol Otway.And if the battery wasn't silenced the Navy would bring down heavy arty shells - and just after landing the radio sets didn't work!The only chance lay in capturing the battery and send up the flares to indicate Victory! Special Rules: The Naval Support MUST be USED on GT 2 and 3.The fire missions MUST be allocated to the batteryarea(=VP-hexes) (The naval support simulates the preliminary air bombardement since there are no air observers to spot for the air units..)