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Assault on Merville! - The Matrix Games version of West Front

Assault on Merville! Image
Campaign Series Ladder

Assault on Merville!

By Lars Wistedt
Allies 2 - 0 - 0 Axis
Rating: 5.3 (2)
Games Played: 2
SM: 1
Turns: 15
Type: Custom
First Side: Allies
Second Side: Axis
Downloads: 290
(Best played as Allied vs computer) At 00.26 the first reports came in about Allied gliders landing inside the perimeter defense of 1. Battery/ I Bn /716.Art Reg:t.Although the attack was carefully planned and rehearsed many times things went wrong for the men of 9th Bn The Patachute Regiment.Darkness and a spirited German defense added to the difficulties for the CO of the 9th Paras - LtCol Otway.And if the battery wasn't silenced the Navy would bring down heavy arty shells - and just after landing the radio sets didn't work!The only chance lay in capturing the battery and send up the flares to indicate Victory! Special Rules: The Naval Support MUST be USED on GT 2 and 3.The fire missions MUST be allocated to the batteryarea(=VP-hexes) (The naval support simulates the preliminary air bombardement since there are no air observers to spot for the air units..)
Player Voting Stats
Member Balance Enjoyment
Hawk Kriegsman's ProfileHawk Kriegsman Moderately Pro Allies 6
Hawk Kriegsman's ProfileHawk Kriegsman Moderately Pro Allies 6
Gaming Records
1st Side Player 2nd Side Player Result Score
Allies Hawk Kriegsman's Profile Hawk Kriegsman vs. mussolini mussolini's Profile Axis Allies Major Victory 12 2
Allies mussolini's Profile mussolini vs. Hawk Kriegsman Hawk Kriegsman's Profile Axis Allies Major Victory 12 2