Die Brücken (The Bridges) 2.02 - The Matrix Games version of West Front
Rating: | 7.7 (9) |
Games Played: | 9 |
SM: | 10 |
Turns: | 157 |
Type: | Custom |
First Side: | Allies |
Second Side: | Axis |
Downloads: | 271 |
June 1945
[Central Germany]: [H2H] [Team Play Recommended] [FIC] [WIF]
[GD]------ After the suicide of Adolf Hitler, The German High
Command reached out to the Red Bear, coaxing Stalin into believing
the real enemies were in the west. The Capitalist Allied forces
were taking all of Germany's resources for their own greedy needs,
leaving Stalin with nothing but a wasteland of his own doing.
OKH worked up a secret treaty to join forces with the Communist
in hopes of retaking their homeland back from the Allies. Several
surviving fighting units were reequipped, captured units were
returned to duty as the combined Soviet-Germanic Union Army grew
into a formidable adversary. On the march from Berlin, almost
to the Elbe, when suddenly word from a security regiment reports
enemy paratroopers in the area! Alarmed, the SGUA sends in their
own Airborne troops and suddenly the bridges on the Elbe have
become a very important objective if the Soviets and Germans
wish to continue on with a longer war.------ [Special
Designer Notes] [**This scenario was inspired by the scenario
"No Man's Land 5". I decided to try and create a more enjoyable
experience in the playing of a Mega-Scenario.----- **This scenario
includes night turns at the start and end of the scenario, the
visibilty levels WILL change during the scenario, this is by
design.----- **This Scenario is BEST played as a team game
of at least 2x2, a 1x1 game will be VERY challenging for both
players, as there will be A LOT of units on the map in a short
time.----- [Special THANKS to:Thaddeus Leatherwood and Phil Zapchenk!]
[Optional Rules]:[NO VV option!][All other options, OK to
use]----- [Update Version]:[October2016, Scenario is currently
Version 2.02]
[Central Germany]: [H2H] [Team Play Recommended] [FIC] [WIF]
[GD]------ After the suicide of Adolf Hitler, The German High
Command reached out to the Red Bear, coaxing Stalin into believing
the real enemies were in the west. The Capitalist Allied forces
were taking all of Germany's resources for their own greedy needs,
leaving Stalin with nothing but a wasteland of his own doing.
OKH worked up a secret treaty to join forces with the Communist
in hopes of retaking their homeland back from the Allies. Several
surviving fighting units were reequipped, captured units were
returned to duty as the combined Soviet-Germanic Union Army grew
into a formidable adversary. On the march from Berlin, almost
to the Elbe, when suddenly word from a security regiment reports
enemy paratroopers in the area! Alarmed, the SGUA sends in their
own Airborne troops and suddenly the bridges on the Elbe have
become a very important objective if the Soviets and Germans
wish to continue on with a longer war.------ [Special
Designer Notes] [**This scenario was inspired by the scenario
"No Man's Land 5". I decided to try and create a more enjoyable
experience in the playing of a Mega-Scenario.----- **This scenario
includes night turns at the start and end of the scenario, the
visibilty levels WILL change during the scenario, this is by
design.----- **This Scenario is BEST played as a team game
of at least 2x2, a 1x1 game will be VERY challenging for both
players, as there will be A LOT of units on the map in a short
time.----- [Special THANKS to:Thaddeus Leatherwood and Phil Zapchenk!]
[Optional Rules]:[NO VV option!][All other options, OK to
use]----- [Update Version]:[October2016, Scenario is currently
Version 2.02]
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
kernel t | vs. | ScoutsOut | Axis Major Victory | 120 | 20 | ||||
kernel t | vs. | ScoutsOut | Axis Major Victory | 120 | 20 | ||||
kernel t | vs. | ScoutsOut | Allies Major Victory | 120 | 20 | ||||
Tankertony | vs. | kernel t | Axis Major Victory | 120 | 20 | ||||
Zap | vs. | kernel t | Allies Major Victory | 120 | 20 |
The biggest scenario I've ever played. Actually, its about three times larger than the largest I've ever played. Expect to spend 6-8 hours on a turn. It is an interesting scenario, although we never got near the mid-point of the 180+ whatever turns.