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Feuchtinger Drives to the Sea - The Matrix Games version of West Front

Feuchtinger Drives to the Sea Image
Campaign Series Ladder

Feuchtinger Drives to the Sea

By Stéphane Moutin
Axis 4 - 1 - 5 Allies
Rating: 7.5 (6)
Games Played: 10
SM: 10
Turns: 50
Type: Custom
First Side: Axis
Second Side: Allies
Downloads: 501
Normandy, June 6th, 1944. Best played as against human opponent. Shortly after 4 pm, the long-awaited couterattack by the 21.Panzer-Division begins. Three Kampfgruppen are constituted on both sides of the Orne: KG Rauch with Pz.Gren.Rgt.192 (minus II./192), II./Pz.Art.Rgt.155 and 2./Pz.Pio.Btl 220; KG Oppeln with Pz.Rgt 22, I./Pz.Gren.Rgt 125, 1./Pz.Pio.Btl 220 and III./Pz.Art.Rgt.155. These two Kampfgruppen must reach the sea between Luc and Lion-sur-Mer to prevent the british from Sword Beach to make junction with the Canadians coming from Juno. Finally, KG Von Luck is constituted east of the Orne river with Pz.Gren.Rgt.125 (minus I./125), I./Pz.Art.Rgt.155 and 4./Pz.Rgt.22 with Pegasus Bridge as Objective.
Player Voting Stats
Member Balance Enjoyment
Battle Axe's ProfileBattle Axe Slightly Pro Axis 7
Death~Dealer's ProfileDeath~Dealer Slightly Pro Allies 7
Panzerjaeger's ProfilePanzerjaeger Slightly Pro Allies 8
Zap's ProfileZap Slightly Pro Axis 6
Zap's ProfileZap Slightly Pro Allies 6
Gaming Records
1st Side Player 2nd Side Player Result Score
Allies Zap's Profile Zap vs. Von Dondo Von Dondo's Profile Axis Draw 60 60
Axis Panzerjaeger's Profile Panzerjaeger vs. ergli ergli's Profile Allies Axis Major Loss 20 120
Allies Death~Dealer's Profile Death~Dealer vs. Panzerjaeger Panzerjaeger's Profile Axis Allies Major Victory 120 20
Allies Ragnar's Profile Ragnar vs. Panzerjaeger Panzerjaeger's Profile Axis Allies Major Victory 120 20
Allies Panzerjaeger's Profile Panzerjaeger vs. kernel t kernel t's Profile Axis Allies Minor Victory 90 40
Zap
Lieutenant General
Zap Frid Feb 04, 2022 5:50 am
Battle description has the Germans pushing to the sea. Unfortunately, The points are set in a way that the Germans really don't have to move from there position. Simply, unleash artillery and inflict casualties at the entrenched Germans holding the beach fortification. That 17 hex pretty much as a butchers block where the Germans can chop up the assaulting allied troops. Quickly, the game is a minor victory for the Germans.
The point set up should be revisited. Make it so the Germans are compelled to push to the sea.
Another issue noticed is both sides are well entrenched. Germans advancing to the sea will quickly be sliced up and expect a loss. If it goes the other way and the allies have quickly, lost points to bring it to a minor loss. They can not move on the Germans to bring it to a draw. Allies are set to lose it badly if they have to try and gain back points. Any attempt to push towards the Germans lines results in more and more losses, soon it will move from a minor to a major loss.
The idea and the map are good the execution has to be rethought out
Zap
Lieutenant General
Zap Frid Feb 04, 2022 6:02 am
Couldn't edit. 2 clarifications. Germans in the beach fortified hex is a -7 defense. Allies who attempt to assault will be eliminated and very little damage done to the Germans. -7 hexes are are very, very difficult to capture. At least not without suffering many, many casualties. That is where the points mount up quickly.