Rating: |
7.5 (6) |
Games Played: |
10 |
SM: |
10 |
Turns: |
50 |
Type: |
Custom |
First Side: |
Axis |
Second Side: |
Allies |
Downloads: |
501 |
Normandy, June 6th, 1944. Best played as against human opponent. Shortly after 4 pm, the long-awaited couterattack by the 21.Panzer-Division begins. Three Kampfgruppen are constituted on both sides of the Orne: KG Rauch with Pz.Gren.Rgt.192 (minus II./192), II./Pz.Art.Rgt.155 and 2./Pz.Pio.Btl 220; KG Oppeln with Pz.Rgt 22, I./Pz.Gren.Rgt 125, 1./Pz.Pio.Btl 220 and III./Pz.Art.Rgt.155. These two Kampfgruppen must reach the sea between Luc and Lion-sur-Mer to prevent the british from Sword Beach to make junction with the Canadians coming from Juno. Finally, KG Von Luck is constituted east of the Orne river with Pz.Gren.Rgt.125 (minus I./125), I./Pz.Art.Rgt.155 and 4./Pz.Rgt.22 with Pegasus Bridge as Objective.
The point set up should be revisited. Make it so the Germans are compelled to push to the sea.
Another issue noticed is both sides are well entrenched. Germans advancing to the sea will quickly be sliced up and expect a loss. If it goes the other way and the allies have quickly, lost points to bring it to a minor loss. They can not move on the Germans to bring it to a draw. Allies are set to lose it badly if they have to try and gain back points. Any attempt to push towards the Germans lines results in more and more losses, soon it will move from a minor to a major loss.
The idea and the map are good the execution has to be rethought out