• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads

Gambsheim Bridgehead - The Matrix Games version of West Front

Gambsheim Bridgehead Image
Campaign Series Ladder

Gambsheim Bridgehead

By R Zimmerman
Allies 31 - 3 - 50 Axis
Rating: 8.12 (61)
Games Played: 84
SM: 3
Turns: 18
Type: Custom
First Side: Allies
Second Side: Axis
Downloads: 391
Operation Nordwind. On January 5th, 1945, units of the German 553rd Volksgrenadier and 405th Infantry Divisions manage to secure a bridgehead west of the Rhine River around the small Alsatian village of Gambsheim. In a move to contain the bridgehead, the US 79th infantry division was commited, but met with little success. In the days that followed, the situation worsened for the Americans. By the 7th, the American VI corps was engaged in heavy fighting on both flanks, and nearly out of reserves. The 12th Armored Division was rushed to the scene in an attempt to drive the Germans out of Gambsheim and throw them back across the Rhine. If successful, the pressure would be releived on VI Corps' eastern flank, thus stabilizing the American lines. By this time however, major elements of the 10th SS Panzer Division "Frundsberg" were arriving to reinforce the Gambsheim Bridgehead. The fresh, though relatively inexperienced 12th Armored would do battle with a formidable (and thoroughly desperate) opponent. The struggle for the Gambsheim Bridgehead would be bloody indeed. (Designed specifically for play vs human opponent)
Player Voting Stats
Member Balance Enjoyment
T. Mould's ProfileT. Mould Well Balanced 8
Blitz Shadow Player's ProfileBlitz Shadow Player Well Balanced 8
Blitz Shadow Player's ProfileBlitz Shadow Player Slightly Pro Allies 7
Blitz Shadow Player's ProfileBlitz Shadow Player Slightly Pro Allies 7
Blitz Shadow Player's ProfileBlitz Shadow Player Slightly Pro Allies 7
John Given
Abatis and I played this scen in May of '05 and we were both impressed by it's balance and the number and types of units we had to work with. Both sides also have a world of tactica loptions because of the ingenious and evil layout of the board. Regardless of which side you play, you'd better not get overconfident or your force will become broken and bleeding in short order. The allies have superiour numbers, but the jerries are on the defensive, so it evens out. Great fun.
Thus, what is of supreme importance in war is to attack the enemy's strategy.

Sun Tzu