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Hedgerows inferno - The Matrix Games version of West Front

Hedgerows inferno Image
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Hedgerows inferno

By Chema Rando
Germany 20 - 0 - 22 US
Rating: 8.66 (36)
Games Played: 42
SM: 4
Turns: 20
Type: Custom
First Side: Germany
Second Side: US
Downloads: 411
Percy, 20 Kms (S St. Lo, Normandy). H2H opponent. Historical scenario. After Cobra operation , the VII Army took St. Lo but the Battle of Hedgerows was far to finish. The American causalties grow seriously in front of a stubborn german fighting favoured by bocage country. The fighting for the control of the most important road in the area (St. Lo - Periers ) had caused more than 10.000 american causalties in six days. It seems every road will be a hard test for US forces. In this situation the breakthrough to south of St Lo was currently exploited by a tight 28th Infantry Division, they must seize and secure the western bank of the Vire river of enemy forces from Hausser´s Seventh Army. The OKW ordered a strong counterratack with all available armored forces in this area to take all ground possible to west. The German forces commited were elements of Panzer Lehr, 2nd SS Panzer Das Reich and two panzergrenadiers battalions from the Bayerlein´s 116th Panzer Division. Despite initial German success, the Americans in a defensive role suppported by elements of 2nd Armored Division force to stop the panzers. This German operation and the next one code-named: Luttich will be the last German attempt to avoid the west flank collapse in Normandy.
Player Voting Stats
Member Balance Enjoyment
Feldgeneral Hoth's ProfileFeldgeneral Hoth Well Balanced 7
PvP's ProfilePvP Well Balanced 7
Unknown's ProfileUnknown Slightly Pro Germany 7
Wolf69's ProfileWolf69 Well Balanced 6
Unknown's ProfileUnknown Moderately Pro US 8
Smedley
Good defensive terrain for the Americans makes this a tough fight for the Germans.
Smedley
The Americans have the advantage of good defensive terrain and plentiful reinforcements. A tough fight for the Germans.
John Given
I really like this scenario. I also really like Eric's fast turn rate and positive attitude...even when I'm turning his tanks into wrecks! (sorry Eric, couldn't resist!)

Anyway, hedgerows Inferno is probably slightly pro allied, given the huge number of allied 76mm sherms, huge number s of light tanks, tough artillery, and good infantry. The germans get some nice panthers, excellent infantry, and good artillery (for once). It is an interesting scenario because of the confusing, complex lines of sight that exist due to the hedgerows.

I defeated the LOS issues in my ususl style...by avoiding them almost entirely. I grabbed the high ground, whenever and wherever I could, used halftracks to spot from great distances, and Ceasar haltracks closer to the enemy lines. When my panthers engaged, it was usually from great distances. The result was a success. Point score at the end was close to 1000, with the all-important hill changing hands throughout the entire game. Come to think of it, the southern town of Percy was the only one I captured. My score is simply the result of large enemy casualties. Lots of fun to play.
Thus, what is of supreme importance in war is to attack the enemy's strategy.

Sun Tzu
Herr Straße Laufer
Intense fight from both sides. Game was in the balance until the very last turn.
“The past was erased, the erasure was forgotten, the lie became the truth.”― George Orwell (1984)
Crossroads
A very fine combined-arms battle group for Germans, a rare treat for a Normandy scenario. Historical, according to notes. The game result was decided literally during the last turn, as hard fighting went back and forth.
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RADO
Very exciting!
Jim von Krieg
German players needs to move quickly to catch the American player out of position. If the Americans can get the reverse slope defense set, it will be a long day for the Germans as the American reserves pour into the fight.
Von Dondo
Captain
Von Dondo Sun Jun 25, 2023 9:37 am
Played as Allies/Americans. Interesting and entertaining scenario. The Allies/Americans can utilize the terrain to establish strong defensive positions in certain areas, and also utilize a paved road from north-to-south to move their forces and reinforcements to certain areas/objectives. But the Axis/Germans can do the same, particularly given their artillery and the long-range and effectiveness of their panzers. My sense is the Axis/German player needs to focus on a single point-of-advance at some point in the map in order to catch the Allies/Americans off guard and overwhelm them, and then roll up their defenses from the north, south, or rear. Clearing the enemy from the hills and ridges to track their line-of-advance and gather intel. Easier said-than-done. Overall good scenario.