Mad Dash - The Matrix Games version of West Front
Rating: | 7.98 (13) |
Games Played: | 16 |
SM: | 3 |
Turns: | 25 |
Type: | Custom |
First Side: | Allies |
Second Side: | Axis |
Downloads: | 318 |
[Best Played Against Human Opponent] On the morning of the 30th of May the defenders of Cassel broke out of their position and made for Dunkirk. They were bolstered by over 60 tanks as they attempted to break through any resistance encountered. On the road to Watten, units of the battered Kampfgruppe Koll engaged the British holding as long as the could until the help from 65th Panzer Regiment moved up from the south toward the birch grove Oberleutnant Bake had identified as their objective.
Player Voting Stats | ||
---|---|---|
Member | Balance | Enjoyment |
Cam | Slightly Pro Axis | 4 |
General Stymiest | Well Balanced | 8 |
PvP | Well Balanced | 8 |
Peiper | Well Balanced | 7 |
Hawk Kriegsman | Well Balanced | 8 |
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
Outlaw Josey Wales | vs. | Oldbones | Allies Major Victory | 36 | 6 | ||||
LadyTriestel | vs. | JOKipper | Allies Major Loss | 6 | 36 | ||||
Tankertony | vs. | Outlaw Josey Wales | Allies Major Victory | 36 | 6 | ||||
Kai | vs. | Panzerjaeger | Axis Major Victory | 36 | 6 | ||||
Kool Kat | vs. | Cam | Axis Minor Victory | 27 | 12 |
Too many turns. Should be reduced from 25 to approx 18 turns.
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
The Germans with the lesser amount of forces needs to fight an effective defense in depth with a tenacious rearguard. Particularly because of the length of the scenario. And I agree with a previous comment that the length should be cut to no more than 18 turns.
Needs to be re-adjusted.
It's difficult to judge the balance of this one, but it was fun to play with the early tin cans on a non-desert battlefield for a change.