Never A Sure Thing - The Matrix Games version of West Front
Rating: | 7.76 (36) |
Games Played: | 55 |
SM: | 5 |
Turns: | 30 |
Type: | Custom |
First Side: | Allies |
Second Side: | Axis |
Downloads: | 334 |
Bigonville, Luxembourg (best played Human vs Human). The 4th Armored officially kicked off its drive to Bastogne on December 22nd. CCA and CCB were given the task of moving abreast towards Bastogne, and it was expected that they would reach the besieged town in as little as 48 hours. CCR would remain in division reserve. During the day on December 22, there were reports of fresh enemy units and activity near the seam between the 4th Armored Division and the 26th Infantry Division, which was positioned to the east of the 4th Armored. The gap between the divisions was fairly substantial, and suddenly the 4th Armored had to worry about its right flank. In order to remove the potential threat, CCR was pressed into action. The 53rd Armored Infantry Battalion was detached from CCA, and reassigned to CCR to support a drive towards the village of Bigonville. Securing this town would give the 4th Armored control of the road net pressing into their right flank, and help ensure that CCA and CCB could continue the drive for Bastogne with their east flank secure. The Germans also had their eyes set on the hilltop village. Not long before CCR set its course for Bigonville, the Germans managed to bring forward advance elements of the 13 FJ Regiment to occupy the town. The town's value was that it helped guard the route to the east, where the newly arrived Fuhrer Grenadier Brigade was preparing to launch a counter-strike against the advancing elements of the 26th Infantry Division. The German attack never materialized, however, and the value of Bigonville was reduced therafter. PLAYERS NOTE: The German player should consider the exiting of units off the east edge of the map as "fair game" in this scenario. This area was under German control at the time of the engagement, and would have served as a viable escape route for German units at risk of being destroyed in the immediate area of Bigonville.
Player Voting Stats | ||
---|---|---|
Member | Balance | Enjoyment |
Blitz Shadow Player | Well Balanced | 6 |
Blitz Shadow Player | Well Balanced | 6 |
Blitz Shadow Player | Well Balanced | 6 |
Blitz Shadow Player | Well Balanced | 6 |
General Stymiest | Moderately Pro Axis | 5 |
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
Nort | vs. | Outlaw Josey Wales | Allies Major Victory | 60 | 10 | ||||
Nort | vs. | RedDevil | Allies Major Victory | 60 | 10 | ||||
dawags | vs. | Ashcloud | Axis Major Victory | 60 | 10 | ||||
Panzerjaeger | vs. | Triarii | Draw | 30 | 30 | ||||
Scud | vs. | General Lee Ensayne | Allies Major Victory | 60 | 10 |
A test of your terrain know how this scenario.
different since last played it due to map change that has made scenario a bit predictable and under balanced
different since last played it due to map change that has made scenario a bit predictable and under balanced
Challenging scenario for both sides.
Difficult terrain for the both sides but slightly favors the Axis. High VP hexes for the Axis to cover. Low mix of long range AT units for the Axis. Good mix of units for the Allies.
Played with EA on. EA favors the German in this one but US firepower is high. The US can secure a draw with the capture of Bigonville. Beyond that one of the crossing point hexes is needed to secure a win.
Nicely balanced. Both sides have to be very careful in order to win.