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** OPN Compass - "The Five Day Raid" - The Matrix Games version of West Front

** OPN Compass - "The Five Day Raid" Image
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** OPN Compass - "The Five Day Raid"

By Rod Coles
Allies 1 - 2 - 0 Axis
Rating: 9.4 (3)
Games Played: 3
SM: 7
Turns: 30
Type: Custom
First Side: Allies
Second Side: Axis
Downloads: 618
The Western Desert, Egypt and Libya. {H2H} (HISB) Suitable as Team Game {Some playing notes at end}. The Italian invasion of Egypt began on 13 Sep 1940, and proceeded, with majestic caution under fierce and constant British harrassment, towards Mersa Matruh. It had reached some 12km past Sidi Barrani to Meiktila, a flyspeck on the big wall map in HQ Middle East. The C-in-C, General Wavell, was charged with massive responsibilities - the Italians on his western border, a further campaign against them in East Africa, hostility from Vichy French forces in Syria/Lebanon, German meddling in Iraq, the continuing Palestine problem, and likely German takeover of Italy's stalled invasion of Greece. Despite the massive material losses of Dunkirk the British were able to assemble and train a Corps - the Western Desert Force under LtGen Richard O'Connor. The objective of Operation Compass........to eject the Italian invaders from Egypt, with the possibility of greater exploitation should opportunity beckon. Assembling in the desert SW of Mersa Matruh, with a brigade attacking west up the coast road, the force was to advance W and NW, engage and destroy enemy concentrations and cut him off from his Libyan bases. In the freezing desert predawn of 9 Dec 1940, the artillery thundered the opening of the first British offensive of WWII, the success of which would lead to the effective destruction of one enemy army, but the introduction into the desert theatre of another, far more formidable foe. {SPECIAL NOTES:} [NVV] [EA Best with Extreme Assault "ON", but playable with it "OFF". Latter option will significantly favour British forces]Obviously, players can play as they wish...the scenario offers a number of options . The following is offered to assist historical play. The Italians are fixed for various periods, simulating both surprise and their sluggish reaction. Once "Compass" had started, the Italian reaction was essentially to retreat. As always, however, the Italian artillery fought with valour and skill. It is historically accurate for the Italians to retreat, but there is no exit objective.The map has an impassable terrain edge in the S and SW. British aim is basically to cut the enemy off from his Libyan bases, and destroy his formations. Selby Force will try to cut off Meiktila and prevent 1 Lib Divn retreating west. From 4 Ind Divn, 11 Bde, with 7 RTR , moves west to attack Fort Nibeiwa, whilst the rest of the Divn advances NW to attack the Tummar Camps from the W, then moves to attack Sidi Barrani. 7 Armoured Divn covers the left flank and aims to cut off retreating enemy forces. Support Group proceeds SW to mask Rabia and Sofafi Camps. {Historically the garrisons from these camps retreated into Libya, without serious engagement. In order to enhance game action, there is provision for them to take other action should the Axis player wish.} Note that a mod patch correcting Italian truck VPs is included and needs to be loaded into the WF directory.
Player Voting Stats
Member Balance Enjoyment
Montana Grizz's ProfileMontana Grizz Well Balanced 10
Triarii's ProfileTriarii Well Balanced 8
Zap's ProfileZap Well Balanced 6
Gaming Records
1st Side Player 2nd Side Player Result Score
Axis Triarii's Profile Triarii vs. Zap Zap's Profile Allies Draw 42 42
Axis Zap's Profile Zap vs. Blitz Shadow Player Blitz Shadow Player's Profile Allies Draw 42 42
Axis Montana Grizz's Profile Montana Grizz vs. K K Rossokolski K K Rossokolski's Profile Allies Axis Minor Loss 28 63
Montana Grizz
Italian artillery very effective and Axis have some good chances in this one if they can keep transport losses under control. Historically accurate slug-fest. Reading the excellent briefing is a must and provides some very good ideas for scenario play.
Triarii
Master Sergeant
Triarii Thu Aug 01, 2019 3:39 pm
Allied player conducts a sweeping offensive, Axis player puts up a stubborn defense. Ended in a draw by a handful of points, so seems very well balanced.
Zap
Lieutenant General
Zap Thu Aug 01, 2019 4:12 pm
It was a real eye opener as it went through the different stages. First not having played it before is the best way to go on this one. So it turned out balanced for not the usual reason. Extreme assault was a key. Although the Italians are weak being forced to try and assault the defended hexes was a task for the Britain. Hidden Italian units in the pill boxes made another difference. Finally, Italian artillery was very effective. Moving troops long distances made in transports made British vulnerable to artillery attacks which was the most effect in making this scenario a draw. You did well for what you had to work with.