Patton Gauntlet On The Rhine - The Matrix Games version of West Front
Rating: | 8.45 (4) |
Games Played: | 5 |
SM: | 10 |
Turns: | 36 |
Type: | Custom |
First Side: | Allies |
Second Side: | Axis |
Downloads: | 417 |
Hello: This is a fun hypothetical set late war where Patton and Montgomery have to work together. The Rhine River is an endless set of flank shots waiting to happen. Enjoy. Caviness - Wagoner. [email protected]
Player Voting Stats | ||
---|---|---|
Member | Balance | Enjoyment |
Dan Caviness | Well Balanced | 10 |
Dan Caviness | Well Balanced | 10 |
kernel t | Slightly Pro Axis | 8 |
Zap | Moderately Pro Axis | 8 |
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
Zap | vs. | Von Dondo | Allies Major Loss | 20 | 120 | ||||
dawags | vs. | Tankertony | Axis Minor Victory | 68 | 30 | ||||
Dan Caviness | vs. | kernel t | Axis Minor Victory | 68 | 30 | ||||
Dan Caviness | vs. | Ashcloud | Draw | 45 | 45 | ||||
dawags | vs. | kernel t | Draw | 60 | 60 |
This is now REVISION 2 and it has all changes made for balance.
If you want to have some fun blasting through a running battle this may be the scenario for you.
Regards,
Old Man Dan
VERSION 2 IS NOW UPLOADED ENJOY
For the Axis/German player, you are presented with a dilemma - do you make a stand and fight the Allies at or near the river, or deploy a defense-in-depth or in multiple layers? It is imperative to utilize the terrain wisely and to your advantage from a defensive perspective, and to focus on the strength of your units/weapons across the map. My sense is the Allied forces are numerically superior, and quite possibly at a substantial level, to the Axis/German forces, but that there are multiple opportunities to bloody, disrupt, or halt the Allied advance. The map is extensive and has a well-developed road network - mostly paved, and also some unpaved - that gives the Axis/German player good opportunities to move their forces around and choose the path of advance, retreat, or reinforcement.
Highly recommend this scenario to anyone and everyone!
[Dan - I had a few additional thoughts I can share with you if you are interested that I don't want to post here for fear of spoiling the scenario for any future players. Just let me know and I can send your way.]
This one does present options, and there are a few different ways to approach playing 1st side.
In our testing we found the best friend a winning Montgomery can have is a Patton.
Monte's troops are in a better position. Even more so if your team is making a play for the exit objectives.
Still, Monte won't reach them without some help, from you know who.
Patton will need to stand some ground, sacrificing his glory, thereby allowing the Brits a chance to reach the exits.
That was my goal here. Knowing all the stuff we all hear about their rivalries and such, it appealed to me making a scenario that required them to just shut up and both do their jobs. Here is the secret...they were both extremely competent commanders and more than just good at their jobs. In their case it was accomplished by hard work, and instilling that fight into their respective soldiers.
My Dad fought for General Patton.
I know he and his fellow 45th Division Thunderbirds were with him all the way back to the landings at Oran.
I know they weren't happy when they landed under Mark Clark later in the war...they respected and fought hard for Patton.
But...such were the fortunes of war...George was taking a little time out after showing some wounded soldiers the toe of his boot.
The scenario is a bit of a steam train, and once you get rolling it can be quite a challenge.
Regards,
Dan