**The French in Holland - The Matrix Games version of West Front
8 - 1 - 0
Rating: | 5.4 (6) |
Games Played: | 9 |
SM: | 8 |
Turns: | 40 |
Type: | Stock |
First Side: | Axis |
Second Side: | Allies |
[Bergen op Zoom, Holland]: [H2H, Team if desired]: [WIF]:[BB] From the start of the German Blitzkrieg in the West it was apparent that Holland could not defend it's southern front alone. The French 7th Army was sent into Holland, mainly to protect the approaches to the Scheldt; the water way to Antwerp. In short, the French operations were no succes whatsoever. Upon sight of the enemy they more often turned around and ran rather than try to stand ground, even when superior in men and equipment. What if the French lead elements in Holland: Group Beauchesne and Group Lestoquoi had seriously attempted to stop the SS Regiments "Deutschland" and "Germania" from reaching the mouth of the Scheldt near Bergen op Zoom and Woensdrecht?
Player Voting Stats | ||
---|---|---|
Member | Balance | Enjoyment |
Huib Versloot | Well Balanced | 7 |
Hughen Tanken de Tote | Well Balanced | 8 |
Norry | Slightly Pro Axis | 5 |
Panzerjaeger | Totally Pro Axis | 6 |
Scud | Totally Pro Axis | 6 |
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
Outlaw Josey Wales | vs. | Nort | Axis Major Victory | 96 | 16 | ||||
Scud | vs. | General Lee Ensayne | Axis Major Victory | 96 | 16 | ||||
Panzerjaeger | vs. | fastphil | Allies Major Loss | 16 | 96 | ||||
Oldbones | vs. | itlnprd | Axis Major Victory | 96 | 16 | ||||
Tank Killer | vs. | Hughen Tanken de Tote | Axis Major Victory | 96 | 16 |
It's not easy as the French. Yuo basicallly have a very large Recon force, which means excellent mobility, but absence of artillery. The latter is a big problem as I found that the French have a hard time taking on the German SS troops in close combat. I probably should have done more with my mobility advantage.
40 turns to an inevitable conclusion. Felt like a waste of time.
Resolve then, that on this very ground, with small flags waving and tinny blasts on tiny trumpets, we shall meet the enemy, and not only may he be ours, he may be us. --Walt Kelly
That was a waste of time ... as the Allied player. That scenario is unwinnable as the Allies in its current configuration. I think there are a few ways to make the scenario even remotely balanced. Either the turns should be shortened from 40 to 30, the Allies should be given some arty beyond the 3 platoons of 2SP 81mm mortars, or the Allies should be given some units who can trade with the German infantry. The German infantry is twice as powerful as any of the Allied infantry units. Do any one of these three things, and this one might be fun.
Please see my brief review in the comments section.