Turning the Gazala Line - The Matrix Games version of West Front
Rating: | 4.87 (11) |
Games Played: | 11 |
SM: | 8 |
Turns: | 40 |
Type: | Custom |
First Side: | Axis |
Second Side: | Allies |
Downloads: | 520 |
The Gazala Line, 60 km SW of Tobruk (best played H2H via team play, three players per side.) In a bold and daring move, Rommel's Panzer Armee Afrika has struck at the Gazala Line. Seeing Tobruk as the final key to victory in Libya, Rommel has set out to pierce and turn the Gazala Line, a series of fortifications stretching from Gazala on the Mediterranean coast, to Bir Hacheim in the south near the Libyan Sand Sea. The Panzer Armee's objective is to pierce the Gazala Line at the 150th Brigade Box near the center of the Line. A lightning strike is called for from 21st and 15th Panzer, assisted by a Kampfgruppe comprised of the Italian 'Trieste' and 'Ariete' armored formations with the German 90th Leichte Afrika. Opposing them are the forces holding the Box, 150th Infantry Brigade with support from the 69th Infantry Brigade and 32nd Tank Brigade, and forces arriving from 1st and 7th Armored Divisions. Can the Axis team repeat the historical action of piercing and striding the Gazala Line, then fend off the UK/Commonwealth counter attack?? HISTORICAL NOTES: In reality the battle took place over several days, starting around 26 May and culminating with the capture of Tobruk on 21 June, 1942. On von Niemack's suggestion (whose help has been invaluable:-) I chose to combine several offensives/counter offensives from 31 May-6 June to create this scenario. In that time, Panzer Armee Afrika captured the 150th Brigade Box and defeated almost all the UK/Commonwealth armor on the field. My sources indicate that had the UK/Commonwealth force not waited so long in counter attacking, the outcome may have been different. The Axis commander must eliminate the forces in the Box, and prepare for the inevitable counter stroke by the Allies. The Allied commander must hold the Box as long as they can, then strike hard against the Axis once help arrives. Can they do it??
Player Voting Stats | ||
---|---|---|
Member | Balance | Enjoyment |
Johanness Keltner | Slightly Pro Axis | 8 |
kernel t | Well Balanced | 7 |
Digger | Totally Pro Axis | 1 |
Digger | Totally Pro Axis | 1 |
Caseblue | Well Balanced | 10 |
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
Triarii | vs. | Panzerjaeger | Axis Major Victory | 96 | 16 | ||||
Zap | vs. | Relayer | Axis Major Victory | 96 | 16 | ||||
Bioman | vs. | RADO | Axis Major Victory | 96 | 16 | ||||
Caseblue | vs. | Peiper | Axis Major Victory | 96 | 16 | ||||
Rupert | vs. | kernel t | Axis Major Victory | 96 | 16 |
Absolute Rubbish
Rubbish
Needs major work to balance the game.
“The past was erased, the erasure was forgotten, the lie became the truth.”― George Orwell (1984)
This scenario is a complete joke. Do not waste your time.
A great map and very fun scenario with a wide range of tactical possibilities. However, depending on the decisions the players make, the Axis may have the significant advantage.
the germans have many anti tank guns, mobile artillery and many tanks with firepower, to strong for the Valentines, Matildas and Crusier tanks