Where There's Trouble... - The Matrix Games version of West Front
Rating: | 8.17 (57) |
Games Played: | 82 |
SM: | 4 |
Turns: | 21 |
Type: | Custom |
First Side: | US |
Second Side: | Germany |
Downloads: | 439 |
[Version 1.2, 18-06-2006] "Where there's trouble... the 7th Armored went".
When it became clear that Market Garden had failed, Montgomery immediately shifted his attention towards the eastward axis Gennep-Kleve -Emmerich. He believed that with the gains of Market Garden, an attack directly into Germany was still possible. First the Germans would have to be driven from the west bank of the Maas river in Holland. The nature of the terrain with large areas of swamps and uncultivated terrain of the Peel marshes ruled out an attack from the west. A possible attack from the south was also considered undesirable as the Allies would have to cross two major canals in the process. Therefore it was decided to attack the Germans from the north.
As the British forces were now too thinly spread for such a large operation, Eisenhower ordered US XIX Corps to take over the "Peel" front. The US 7th Armored, already in transit from Metz was assigned the task of clearing the Germans from the westbank of the Maas. In an air of mindless optimism, that was typical for US 1st Army command during September 1944, Hodges ordered the 7th AD to continue the drive over the Maas to Cologne, once the Germans on the westbank were defeated. For this purpose 7th AD commander Sylvester developed a simple plan. CCA would attack from the village of Stevensbeek, while CCB would make a southward attack from Sambeek. Recon prior to the operation was deemed unnecessary as it was believed there were only few Germans opposing the division. Thus the Americans ran straight into the focal point of the German defenses. In a series of battles the 7th Armored lost 35 tanks, 43 other vehicles and 452 men. [Note: The first turn all units are fixed, to give the players the chance to set their OP fire AND this scenario is best played with the optional rule Armor Facing OFF]
Player Voting Stats | ||
---|---|---|
Member | Balance | Enjoyment |
einsmensch | Well Balanced | 7 |
Tenantry | Well Balanced | 8 |
Krec | Well Balanced | 10 |
alexhs | Well Balanced | 9 |
Don Fox | Well Balanced | 10 |
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
Herr Straße Laufer | vs. | Big Ivan | Draw | 24 | 24 | ||||
Panzerjaeger | vs. | Scud | Germany Major Victory | 48 | 8 | ||||
Ashcloud | vs. | VoteQuimby | US Major Victory | 48 | 8 | ||||
Von Dondo | vs. | Zap | US Major Victory | 48 | 8 | ||||
Hawk Kriegsman | vs. | mussolini | US Major Victory | 48 | 8 |
An excellent force mix for both sides; very accurate map and OB that makes for a great battle
A Great scenario to play as Axis because of the multitude of wonderful ambush spots...but the large American Armoured force may become difficult to deal with for the Germans....
One of my all time favorites. The battle was not decided until the last turn. Extremely difficult scn when two players of the equal skill level cross swords.
Appears that real care was taken to ensure historical accuracy. Interesting OOB.
Great Map, challenging scenario for both players
Nice map!
One among the worst I've ever played.
“The past was erased, the erasure was forgotten, the lie became the truth.”― George Orwell (1984)
Don't take notice of Mr Roadrunner's ratings and comments. He does this with all my scenarios. Explains it all.
Tons of attack options. After the minefields are cleared which isn't easy
Against equal players, the Allies have little chance at victory. Allies need more smoke rounds to help offset Axis terrain and defense advantages.
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
So much US armor and arty that the Germans get hammered when they expose themselves...
Great map. Allies have to concentrate on removing obstacles and staying clear of German Tigers and ATs. Axis needs to avoid losing too much armor, including disruptions, which will prove precious in the final turns.
Resolve then, that on this very ground, with small flags waving and tinny blasts on tiny trumpets, we shall meet the enemy, and not only may he be ours, he may be us. --Walt Kelly
I\'ve played this scenario three times. Twice as the Allies and once as the Axis. Against equal skilled players, the Allies have little chance of a victory. Lack of sufficient number of Allied smoke rounds, open terrain, numerous Axis ambush positions, and lots of Axis fixed defenses (mine fields, trenches) nearly guarantee an Axis victory.
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
one of my favourites either axis or allies
Played with EA and AF off. This makes balancing work ok.
Fun scenario, excellent map.
Still not good.
“The past was erased, the erasure was forgotten, the lie became the truth.”― George Orwell (1984)
Once the Americans breach the German defensive line, there is little the Germans can do to win. A draw at best for the Germans even with correct play.