The Attack on Hill 724- Part 2 - Tour of Duty
3 - 5 - 2
Rating: | 8.22 (6) |
Games Played: | 10 |
SM: | 4 |
Turns: | 12 |
Type: | Custom |
First Side: | N. Vietnam |
Second Side: | US |
Player Voting Stats | ||
---|---|---|
Member | Balance | Enjoyment |
Gary Campbell | Slightly Pro N. Vietnam | 2 |
barnacle bob | Well Balanced | 10 |
barnacle bob | Well Balanced | 9 |
burroughs | Well Balanced | 10 |
MikeC | Slightly Pro US | 8 |
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
MikeC | vs. | CapnMud | US Minor Victory | 24 | 8 | ||||
burroughs | vs. | Outlaw Josey Wales | Draw | 16 | 16 | ||||
Outlaw Josey Wales | vs. | vendetta | US Minor Victory | 24 | 8 | ||||
Wolfgang | vs. | GrayTalon | Draw | 16 | 16 | ||||
tallin | vs. | GrayTalon | N. Vietnam Minor Victory | 24 | 8 |
Slow and painful humping through the jungle, the dinks jump out of nowhere all the time and are fast on their objectives. The two companies here each lost a platoon equivalent in numbers in the action.
These jungle scenarios are not really that good I am finding. With no relatively clearer ground to maneuver they become a slog towards your goal which can be interrupted by even the briefest of times Pinned. If you make a call at the start there is no way you can change course within the scenario's time frame. I think they are in fact a bit unbalanced in general. I have played several where it seems there are really no serious options in terms of a "strategy" and thus the victory criteria are unbalanced.