War in teh Pacific: Hakko Ichiu - War In the Pacific: Admirals Edition
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Rating: | 7.38 (5) |
Games Played: | 3 |
SM: | 6 |
Turns: | 57 |
Type: | Custom |
First Side: | Japan |
Second Side: | Allies |
Player Voting Stats | ||
---|---|---|
Member | Balance | Enjoyment |
cavalry corps | Well Balanced | 10 |
WITP AE FAN | Well Balanced | 9 |
cavalry corps | Slightly Pro Allies | 9 |
WITP AE FAN | Moderately Pro Japan | 8 |
cavalry corps | Totally Pro Allies | 7 |
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
WITP AE FAN | vs. | cavalry corps | Allies Decisive Victory | 360 | 60 | ||||
WITP AE FAN | vs. | cavalry corps | Allies Decisive Victory | 360 | 60 | ||||
cavalry corps | vs. | barnacle bob | Japan Decisive Victory | 360 | 60 | ||||
Tsunami | vs. | Ross Sutton | Draw | 120 | 120 |
first witp ae scenario finished, so comparison is difficult
needs rebalancing
This is the focus Pacific modification (second play after designer enhancements). The game has the makings of being something very good it feels more like economies evolved in 1950 with huge navies and develop basis. However the Japanese side especially in the air force has received little attention and by June 1942 the Japanese Air Force had virtually ceased to exist. It was impossible to capture the DEI, Manila or Singapore. Allied land forces are also way too powerful. What this scenario needs is some proper playtesting.