Battle of Hubberdton_b - WDS Campaign 1776
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Rating: | 0 (0) |
Games Played: | 1 |
SM: | 3 |
Turns: | 30 |
Type: | Custom |
First Side: | British |
Second Side: | US |
This scenario features an updated map and OOB for both sides, reflecting information found in a variety of sources. The British force has been reduced to reflect its actual size, and the morale of the Americans has been reduced slightly. Many of the American units lacked bayonets, which this scenario reflects. Victory hexes on Monument Hill and behind the Crown Point road have been added to relect the importance of those positions and to prevent the Americans from "hiding in the woods" and abandoning their role as rearguard for St Clair's army. The majority of the American force is "fixed" at the beginning of the scenario, to reflect the fact that it took the Americans a while to organize a defense after word was received of the British arrival. This also provides an incentive for the British to act aggressively and not wait for their entire force to come up before attacking. A note of warning: the American rear guard was a picked force from a variety of units, so be sure to check which organization a unit is in and who their commander is; don't rely on the uniforms! For example, some Green Mountain Boys were under Francis' command, and others were under Warner.
Gaming Records | |||||||||
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1st Side Player | 2nd Side Player | Result | Score | ||||||
Blitz Shadow Player | vs. | Belisarius | Draw | 24 | 24 |